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	<id>https://crabcodex.com/index.php?action=history&amp;feed=atom&amp;title=CrabCodex%3AHistory</id>
	<title>CrabCodex:History - Revision history</title>
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	<updated>2026-04-11T17:45:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.3</generator>
	<entry>
		<id>https://crabcodex.com/index.php?title=CrabCodex:History&amp;diff=3146&amp;oldid=prev</id>
		<title>Megafuji at 17:58, 6 March 2026</title>
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		<updated>2026-03-06T17:58:44Z</updated>

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		<author><name>Megafuji</name></author>
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		<title>Megafuji at 16:52, 6 March 2026</title>
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		<updated>2026-03-06T16:52:08Z</updated>

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		<author><name>Megafuji</name></author>
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		<title>Megafuji at 16:26, 6 March 2026</title>
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		<updated>2026-03-06T16:26:57Z</updated>

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		<author><name>Megafuji</name></author>
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		<id>https://crabcodex.com/index.php?title=CrabCodex:History&amp;diff=3091&amp;oldid=prev</id>
		<title>Megafuji at 16:21, 6 March 2026</title>
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		<updated>2026-03-06T16:21:42Z</updated>

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		<author><name>Megafuji</name></author>
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		<title>Megafuji at 15:20, 6 March 2026</title>
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		<updated>2026-03-06T15:20:34Z</updated>

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		<author><name>Megafuji</name></author>
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		<title>Megafuji at 15:06, 6 March 2026</title>
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		<author><name>Megafuji</name></author>
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		<title>Megafuji at 14:53, 6 March 2026</title>
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		<author><name>Megafuji</name></author>
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		<title>Megafuji at 14:32, 6 March 2026</title>
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		<updated>2026-03-06T14:32:58Z</updated>

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		<author><name>Megafuji</name></author>
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	<entry>
		<id>https://crabcodex.com/index.php?title=CrabCodex:History&amp;diff=2720&amp;oldid=prev</id>
		<title>Megafuji: Created page with &quot;&lt;div class=&quot;cc-container&quot;&gt; = Everything is Crab — History &amp; Changelog = A curated, readable history of the game’s evolution based on the extracted history notes. This is a fan‑made summary for the CrabCodex community.  == Overview == &#039;&#039;Everything is Crab&#039;&#039; evolved from a playful creature‑builder into a deeper evolution roguelite with a strong focus on progression systems, enemy variety, and biome‑specific challenges.  == Key Eras == === Early Foundations === *...&quot;</title>
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		<updated>2026-03-06T14:00:58Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;div class=&amp;quot;cc-container&amp;quot;&amp;gt; = Everything is Crab — History &amp;amp; Changelog = A curated, readable history of the game’s evolution based on the extracted history notes. This is a fan‑made summary for the CrabCodex community.  == Overview == &amp;#039;&amp;#039;Everything is Crab&amp;#039;&amp;#039; evolved from a playful creature‑builder into a deeper evolution roguelite with a strong focus on progression systems, enemy variety, and biome‑specific challenges.  == Key Eras == === Early Foundations === *...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;cc-container&amp;quot;&amp;gt;&lt;br /&gt;
= Everything is Crab — History &amp;amp; Changelog =&lt;br /&gt;
A curated, readable history of the game’s evolution based on the extracted history notes. This is a fan‑made summary for the CrabCodex community.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&amp;#039;&amp;#039;Everything is Crab&amp;#039;&amp;#039; evolved from a playful creature‑builder into a deeper evolution roguelite with a strong focus on progression systems, enemy variety, and biome‑specific challenges.&lt;br /&gt;
&lt;br /&gt;
== Key Eras ==&lt;br /&gt;
=== Early Foundations ===&lt;br /&gt;
* Core loop established: evolve → explore → survive.&lt;br /&gt;
* Base stat system (Physical / Ability / HP / Speed) introduced.&lt;br /&gt;
&lt;br /&gt;
=== Systems Expansion ===&lt;br /&gt;
* New evolutions and upgrade paths added.&lt;br /&gt;
* Boss encounters and biome variety expanded.&lt;br /&gt;
* POIs and special events integrated into the map loop.&lt;br /&gt;
&lt;br /&gt;
=== Balance &amp;amp; Depth ===&lt;br /&gt;
* Stat tuning and scaling refinements.&lt;br /&gt;
* More nuanced modifiers (affinities, secondary stats, resistances).&lt;br /&gt;
* Drops, mushrooms, and survival tools rebalanced.&lt;br /&gt;
&lt;br /&gt;
=== Current Direction ===&lt;br /&gt;
* Stronger meta clarity and guided progression.&lt;br /&gt;
* Improved readability of in‑game stats and player decisions.&lt;br /&gt;
* Ongoing additions to evolutions, enemies, and POIs.&lt;br /&gt;
&lt;br /&gt;
== Notable Themes Across Updates ==&lt;br /&gt;
* **More meaningful choices**: evolutions and POIs that shape playstyle.&lt;br /&gt;
* **Better pacing**: smoother mid‑game and clearer difficulty ramps.&lt;br /&gt;
* **System clarity**: tooltips, stat descriptions, and UI improvements.&lt;br /&gt;
&lt;br /&gt;
== Source Note ==&lt;br /&gt;
This page is a community‑friendly rewrite of the extracted history notes (Gemini‑generated). It summarizes major themes rather than listing every patch line‑by‑line.&lt;br /&gt;
&lt;br /&gt;
[[Category:CrabCodex]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Megafuji</name></author>
	</entry>
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