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	<id>https://crabcodex.com/index.php?action=history&amp;feed=atom&amp;title=Secondary_Stats</id>
	<title>Secondary Stats - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://crabcodex.com/index.php?action=history&amp;feed=atom&amp;title=Secondary_Stats"/>
	<link rel="alternate" type="text/html" href="https://crabcodex.com/index.php?title=Secondary_Stats&amp;action=history"/>
	<updated>2026-04-11T20:57:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.3</generator>
	<entry>
		<id>https://crabcodex.com/index.php?title=Secondary_Stats&amp;diff=2535&amp;oldid=prev</id>
		<title>Megafuji at 21:08, 5 March 2026</title>
		<link rel="alternate" type="text/html" href="https://crabcodex.com/index.php?title=Secondary_Stats&amp;diff=2535&amp;oldid=prev"/>
		<updated>2026-03-05T21:08:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:08, 5 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l136&quot;&gt;Line 136:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 136:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Social ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Social ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Increases the chances to Charm enemies with specific abilities.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Increases the chances to Charm enemies with specific abilities.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- Regular enemy Charm chance: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{CHARM_REGULAR_ENEMY_CHANCE}&lt;/del&gt;%&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- Regular enemy Charm chance: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;?&lt;/ins&gt;%&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- Alpha enemy Charm chance: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{CHARM_ALPHA_ENEMY_CHANCE}&lt;/del&gt;%&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- Alpha enemy Charm chance: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;?&lt;/ins&gt;%&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- Max Charmed Allies: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{CHARM_LIMIT_VARIABLE} &lt;/del&gt;(cap: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{CHARM_HARDCAP_VARIABLE}&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- Max Charmed Allies: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;? &lt;/ins&gt;(cap: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;?&lt;/ins&gt;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also makes enemies give up on chasing faster&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also makes enemies give up on chasing faster&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Megafuji</name></author>
	</entry>
	<entry>
		<id>https://crabcodex.com/index.php?title=Secondary_Stats&amp;diff=2480&amp;oldid=prev</id>
		<title>Megafuji: Created page with &quot;= Secondary Stats =  Stats and their related evolutions.  == Attack Area == Alters the size of the area covered by the player&#039;s attacks  &#039;&#039;&#039;Related Evolutions&#039;&#039;&#039;  * Reach  == Attack Penalty == Movement speed penalty applied while executing any attack. Lower values will reduce the penalty  &#039;&#039;&#039;Related Evolutions&#039;&#039;&#039;  * Agile  == Cold Adaptation == Reduces the speed at which Cold accumulates and mitigates the effect of knockback duri...&quot;</title>
		<link rel="alternate" type="text/html" href="https://crabcodex.com/index.php?title=Secondary_Stats&amp;diff=2480&amp;oldid=prev"/>
		<updated>2026-03-05T20:56:25Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Secondary Stats =  Stats and their related evolutions.  == Attack Area == Alters the size of the area covered by the player&amp;#039;s attacks  &amp;#039;&amp;#039;&amp;#039;Related Evolutions&amp;#039;&amp;#039;&amp;#039;  * &lt;a href=&quot;/index.php/Evolutions:Reach&quot; title=&quot;Evolutions:Reach&quot;&gt;Reach&lt;/a&gt;  == Attack Penalty == Movement speed penalty applied while executing any attack. Lower values will reduce the penalty  &amp;#039;&amp;#039;&amp;#039;Related Evolutions&amp;#039;&amp;#039;&amp;#039;  * &lt;a href=&quot;/index.php/Evolutions:Agile&quot; title=&quot;Evolutions:Agile&quot;&gt;Agile&lt;/a&gt;  == Cold Adaptation == Reduces the speed at which Cold accumulates and mitigates the effect of knockback duri...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Secondary Stats =&lt;br /&gt;
&lt;br /&gt;
Stats and their related evolutions.&lt;br /&gt;
&lt;br /&gt;
== Attack Area ==&lt;br /&gt;
Alters the size of the area covered by the player&amp;#039;s attacks&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Related Evolutions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* [[Evolutions:Reach|Reach]]&lt;br /&gt;
&lt;br /&gt;
== Attack Penalty ==&lt;br /&gt;
Movement speed penalty applied while executing any attack. Lower values will reduce the penalty&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Related Evolutions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* [[Evolutions:Agile|Agile]]&lt;br /&gt;
&lt;br /&gt;
== Cold Adaptation ==&lt;br /&gt;
Reduces the speed at which Cold accumulates and mitigates the effect of knockback during blizzards&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Related Evolutions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* [[Evolutions:Fur|Fur]]&lt;br /&gt;
* [[Evolutions:Subcutaneous Fat|Subcutaneous Fat]]&lt;br /&gt;
&lt;br /&gt;
== Cooldowns ==&lt;br /&gt;
Alters the time before an attack, dash or evolution trigger can be used again. A lower value will reduce the waiting time&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Related Evolutions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* [[Evolutions:Dexterous|Dexterous]]&lt;br /&gt;
* [[Evolutions:Synapse|Synapse]]&lt;br /&gt;
&lt;br /&gt;
== Dodge ==&lt;br /&gt;
Chance to dodge any kind of attack. Poison damage over time and Environmental damage cannot be dodged.&lt;br /&gt;
&lt;br /&gt;
Capped at 75% maximum dodge chance&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Related Evolutions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* [[Evolutions:Agile|Agile]]&lt;br /&gt;
* [[Evolutions:Elusive|Elusive]]&lt;br /&gt;
* [[Evolutions:More Eyes!|More Eyes!]]&lt;br /&gt;
&lt;br /&gt;
== Effects Duration ==&lt;br /&gt;
Alters the duration of effects &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Evolution Upgrade Discount ==&lt;br /&gt;
Reduces the cost of upgrading Evolutions&lt;br /&gt;
&lt;br /&gt;
== Extra Poison Ticks ==&lt;br /&gt;
When inflicting poison damage: triggers additional ticks&lt;br /&gt;
&lt;br /&gt;
== Feeding Distance ==&lt;br /&gt;
Alters the distance at which food can be consumed&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Related Evolutions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* [[Evolutions:Arms|Arms]]&lt;br /&gt;
* [[Evolutions:Prehensile Tail|Prehensile Tail]]&lt;br /&gt;
&lt;br /&gt;
== Feeding Speed ==&lt;br /&gt;
Alters the speed at which food is consumed&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Related Evolutions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* [[Evolutions:Saliva|Saliva]]&lt;br /&gt;
* [[Evolutions:Stomach|Stomach]]&lt;br /&gt;
&lt;br /&gt;
== Food Progress ==&lt;br /&gt;
Alters the amount of Progress gained by consuming any type of food&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Related Evolutions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* [[Evolutions:Carnivore|Carnivore]]&lt;br /&gt;
* [[Evolutions:Forager|Forager]]&lt;br /&gt;
* [[Evolutions:Herbivore|Herbivore]]&lt;br /&gt;
* [[Evolutions:Hump|Hump]]&lt;br /&gt;
* [[Evolutions:Omnivore|Omnivore]]&lt;br /&gt;
* [[Evolutions:Piscivore|Piscivore]]&lt;br /&gt;
* [[Evolutions:Vegan|Vegan]]&lt;br /&gt;
&lt;br /&gt;
== Heat Adaptation ==&lt;br /&gt;
Reduces the speed at which Heat accumulates as well as increases the range at which Mirages are revealed&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Related Evolutions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* [[Evolutions:Scales|Scales]]&lt;br /&gt;
* [[Evolutions:Subcutaneous Fat|Subcutaneous Fat]]&lt;br /&gt;
&lt;br /&gt;
== Poison Resistance ==&lt;br /&gt;
How much you resist poison based damage&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Related Evolutions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* [[Evolutions:Forager|Forager]]&lt;br /&gt;
&lt;br /&gt;
== Progress to Next Level ==&lt;br /&gt;
Alters the amount of Progress needed to reach the next Evolution level&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Related Evolutions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* [[Evolutions:Nomadic|Nomadic]]&lt;br /&gt;
* [[Evolutions:Ruminant|Ruminant]]&lt;br /&gt;
* [[Evolutions:Scavenger|Scavenger]]&lt;br /&gt;
* [[Evolutions:Slow Metabolism|Slow Metabolism]]&lt;br /&gt;
&lt;br /&gt;
== Senses ==&lt;br /&gt;
Increases the distance at which POIs &amp;amp; Alpha enemies are perceived.&lt;br /&gt;
&lt;br /&gt;
Increases the vision range during Night time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Related Evolutions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* [[Evolutions:Antennae|Antennae]]&lt;br /&gt;
* [[Evolutions:More Eyes!|More Eyes!]]&lt;br /&gt;
* [[Evolutions:Nocturnal|Nocturnal]]&lt;br /&gt;
&lt;br /&gt;
== Size ==&lt;br /&gt;
Defines the size of the character in Units, where 1 unit is the starting player size. Size affects player attack areas, but also player collision area&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Related Evolutions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* [[Evolutions:Alpha|Alpha]]&lt;br /&gt;
* [[Evolutions:Chonky|Chonky]]&lt;br /&gt;
* [[Evolutions:Elusive|Elusive]]&lt;br /&gt;
* [[Evolutions:More Mass|More Mass]]&lt;br /&gt;
* [[Evolutions:Robust|Robust]]&lt;br /&gt;
* [[Evolutions:Smol|Smol]]&lt;br /&gt;
&lt;br /&gt;
== Soak Adaptation ==&lt;br /&gt;
Reduces the speed at which Soak accumulates&lt;br /&gt;
&lt;br /&gt;
== Social ==&lt;br /&gt;
Increases the chances to Charm enemies with specific abilities.&lt;br /&gt;
- Regular enemy Charm chance: {CHARM_REGULAR_ENEMY_CHANCE}%&lt;br /&gt;
- Alpha enemy Charm chance: {CHARM_ALPHA_ENEMY_CHANCE}%&lt;br /&gt;
- Max Charmed Allies: {CHARM_LIMIT_VARIABLE} (cap: {CHARM_HARDCAP_VARIABLE})&lt;br /&gt;
&lt;br /&gt;
Also makes enemies give up on chasing faster&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Related Evolutions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* [[Evolutions:Alpha|Alpha]]&lt;br /&gt;
* [[Evolutions:Antennae|Antennae]]&lt;br /&gt;
* [[Evolutions:Exoskeleton|Exoskeleton]]&lt;br /&gt;
* [[Evolutions:Tail|Tail]]&lt;br /&gt;
* [[Evolutions:Toe Beans|Toe Beans]]&lt;br /&gt;
&lt;br /&gt;
== Stun Duration ==&lt;br /&gt;
Affects how long Stun effects last for&lt;br /&gt;
&lt;br /&gt;
== Terrain Adaptation ==&lt;br /&gt;
Terrain types apply different movement penalties. A higher Terrain Adaptation will diminish the impact of those penalties on the player&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Related Evolutions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* [[Evolutions:Slithery|Slithery]]&lt;br /&gt;
* [[Evolutions:Wings|Wings]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>Megafuji</name></author>
	</entry>
</feed>