Community:Game Mechanics
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Everything is Crab — Game mechanics
Summary of core mechanics from patch notes and Discord discussions.
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Stats
Stats appear in the pause menu (ESC). Hover over each name to see the tooltip.
| Stat | Brief description |
|---|---|
| Physical Damage (PD) | Damage of physical (contact) attacks. Base 10 (or 5 with the half-damage genetic). |
| Ability Damage (AD) | Damage of ability attacks. Used by Spit, Beak, Stinger, etc. |
| Cooldown | Time between attacks. Values in %; lower = better. Starts at 100%. |
| Attack Penalty | How much attacking reduces your movement speed. Lower = better. |
| Senses | Affects detection range for POIs, Alphas and bosses. At night, affects visibility (how much you can see). |
| Social | Number of enemies you can Charm (fight for you). Also affects how soon enemies give up chasing you. |
| Size | Character size. Affects attack area and area you can be hit. 100% = default. |
| Area Effect | Area of effect of abilities. 100% = default. |
| Health Regen | Health regeneration. |
| Dodge | Chance to dodge. Has a cap. |
| Plating | Armour that absorbs damage. Some evolutions pierce plating (and "farts" do too). |
| Heat/Cold Resistance | Damage reduction on sand (heat) and snow (cold). |
Note: Sand deals less damage at night; snow deals more at night. Temperature can stack in levels (each level deals more damage); when leaving the terrain it dissipates over time (faster if you switch to the opposite terrain type).
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Affinity system
There are 5 affinities, tied to playstyles:
- Predator - Prey - Trickster - Imposing - Gregarious
Each evolution can be tied to 0, 1 or 2 affinities. Your affinity points (shown on the pause star and top-left when evolving) increase the weight of that affinity's evolutions in the roll. E.g. +20% Prey → Prey evolutions have 20% higher chance to appear.
Rarity (common/rare/legendary) and whether it's an "upgrade" or "new evolution" also affect chances. Level itself doesn't directly change each evo's chance; banning or unlocking evolutions (by taking others) changes what can appear.
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Attack system
- Primary and secondary attack share a cooldown system: when you use one attack, all go on cooldown for a short time (global) and the one you used has a longer local cooldown. - Ultimate has a different icon and colour on the HUD and cooldown bar; it can't be equipped in primary/secondary slots (and vice versa). - Indicator below the character shows remaining cooldown for attack and dash. - Bullseye (Genetic): all attacks use the higher of PD and AD.
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Genetics
These are "starting characters" with modifiers. You choose 1 genetic per run (or 2 in special conditions, including "splice").
Examples from patch notes / community:
| Genetic | Brief effect |
|---|---|
| Standard | Base. |
| Simple | Restricts options (e.g. fewer evolution choices in some situations). Unlock requirements changed in patches. |
| Pioneer | Movement/exploration (e.g. Nomadic). |
| Pacifist | Less damage, EXP/progress bonus. Unlocked by opening Steam and/or Discord. |
| Bullseye | Attacks use the higher of PD and AD. |
| Challenger | More Alphas, more damage vs Alphas. |
| Lycanthrope | Team favourite; removed from list in newer versions (something special planned). |
| Patient | Can show only 2 options instead of 3 for evolutions; affects "minimum rarity" when skipping boss evolution choice. |
| Spawn of Chaos | Random starting stats (better and worse). No longer affects feeding speed/distance in recent versions. |
| Independent | Added in a recent patch (0.10.1). |
Unlocks are done by meeting conditions (e.g. win at a certain difficulty, defeat certain enemies X times). The game shows the highest difficulty beaten with each genetic.
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POIs (Points of Interest)
- Special map points you can interact with for bonuses (evolutions, mutations, etc.). - Senses increases the range at which POIs (and Alphas/bosses) appear on radar/detection. - Map content is persistent when you return to the same area (trees, POIs don't disappear when you leave and come back). - There is a Pity timer for POIs and for HP food.
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Charm
- Social sets the cap on how many enemies can be Charmed at once. - Evolutions like Courting (Ultimate) and Toe Beans enable Charm. - Tail Wag periodically tries to charm enemies in your area of effect. - Charmed enemies fight for you; in some cases you can command the attack target (Courting). - Blobfish and Snowhare, when charmed, follow you instead of attacking.
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Night and day
- Night reduces your visibility based on the Senses stat (more Senses = see more in the dark). - Enemies can behave differently at night (e.g. HatBirbs don't wander as far from their hole). - Sand deals no damage at night; snow deals more at night.
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Bosses
- Boss health bar appears on the HUD when the boss is active. - Bramble: walls that close the arena; time does not advance while the bramble is up (in current versions). - If the boss timer runs out, the walls drop and the boss loses aggro — you can win by just surviving (useful for Pacifist runs). - Boss fruit (special boss drop): drops on kill or timeout; unlocks special evolutions; has an on-screen tracker; is not removed from the map; in recent versions heals when eaten. - Beating the final boss: in current versions, surviving 2 minutes against the final boss also counts as a win (not just killing it).
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Progression between runs
- The game saves data between runs (e.g. highest difficulty unlocked). Saves may be reset during development. - Steam Cloud is supported. - End-of-run screen shows statistics (damage dealt/taken, top contributor, etc.) and Capture GIF of your creature and stats screen. - Codex (planned/in progress) will show records, stats and bestiary.
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Additional controls (QoL)
- Gamepad: aim cursor; X shortcut to Continue on evolution picker; B to close Settings. DualShock (PS4/PS5) is not fully supported in some versions. - Left-handed support: numpad (1,2,3,5 + NumPad Enter for Dash) in recent versions. - VSync available in settings (off by default). FPS capped at 120 in-game and menus in some versions.
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Based on patch notes and Discord discussions. Details may change with updates.