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Evolutions:Antlers: Difference between revisions

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{{DISPLAYTITLE:Antlers}}
<div class="cc-container">
<div class="cc-back-link">[[Evolutions|← Back to Evolutions]]</div>
= Antlers =
= Antlers =
{{Infobox Evolution
{{Infobox Evolution
|name=Antlers
|name=Antlers
|image=evolution_icons_antlers.png
|image=Evolution icons antlers.png
|rarity=Common
|rarity=Common
|file=
|file=
}}
}}
<div class="cc-ad-slot cc-ad-slot--mid"><span class="cc-ad-slot__placeholder">Ad</span></div>


== Description ==
== Description ==
Headbutt attack that deals high [PD] but [Self-damages] for <color=#FF0000>{SelfDamagePercentagePerLevel}</color> of it  
Headbutt attack that deals high PD but Self-damages for <span style=\"color:#FF0000\">10.00%</span> of it <br>Damage: <span style=\"color:#8B0000\">1.3–1.5x</span> Physical<br>⇒ Cooldown: 1.25ss
<indent=5%>=> Damage: <color=#8B0000>{DamageMultiplierPerLevel_DELTA}x</color> Physical</indent>
 
<indent=5%>=> Cooldown: {CooldownPerLevel}s</indent>
== Related Stats ==
* [[File:evolution_icons_claws.png|28px|link=Main Stats#Physical]] [[Main Stats#Physical|Physical]]
 
== Related Affinities ==
* [[File:Imposing.png|28px|link=Affinities#Imposing]] [[Affinities#Imposing|Imposing]]


== Fun Fact ==
== Fun Fact ==
Line 19: Line 27:


== Bans ==
== Bans ==
184
* [[File:Evolution icons horns.png|80px|link=Evolutions:Horns]] [[Evolutions:Horns|Horns]]


== Stats per Level ==
== Stats per Level ==
=== _selfDamagePercentagePerLevel ===
=== Self Damage Percentage Per Level ===
{| class="wikitable"
<div class="cc-table-wrap">
{| class="wikitable cc-table"
! Level !! Common !! Rare !! Epic !! Legendary !! Boss
|-
| 0 || 10.00% || 9.00% || 8.00% || 7.00% || 0.00%
|}
</div>
=== Damage To Time Conversion When Hitting A Food Spawner ===
<div class="cc-table-wrap">
{| class="wikitable cc-table"
! Level !! Common !! Rare !! Epic !! Legendary !! Boss
|-
| 0 || 75.00% || 75.00% || 75.00% || 75.00% || 0.00%
|}
</div>
=== Affinity multiplier (progress gain) ===
<div class="cc-table-wrap">
{| class="wikitable cc-table"
! Level !! Common !! Rare !! Epic !! Legendary !! Boss
! Level !! Common !! Rare !! Epic !! Legendary !! Boss
|-
|-
| 0 || 0.10000000149011612 || 0.09000000357627869 || 0.07999999821186066 || 0.07000000029802322 || 0
| 0 || 1.2x || 1.2x || 1.2x || 1.2x || 0x
|}
|}
=== _damageToTimeConversionWhenHittingAFoodSpawner ===
</div>
{| class="wikitable"
=== Affinity multiplier (progress gain) ===
<div class="cc-table-wrap">
{| class="wikitable cc-table"
! Level !! Common !! Rare !! Epic !! Legendary !! Boss
! Level !! Common !! Rare !! Epic !! Legendary !! Boss
|-
|-
| 0 || 0.75 || 0.75 || 0.75 || 0.75 || 0
| 0 || 1.3–1.5 || 1.4–1.6 || 1.5–1.7 || 1.7–1.9 || 0–0
|-
| 1 || 1.5–1.7 || 1.6–1.8 || 1.7–1.9 || 1.9–2.1 || 0–0
|-
| 2 || 1.7–1.9 || 1.8–2 || 1.9–2.2 || 2.1–2.4 || 0–0
|-
| 3 || 1.9–2.1 || 2–2.3 || 2.2–2.5 || 2.4–2.7 || 0–0
|-
| 4 || 2.1–2.3 || 2.3–2.6 || 2.5–2.9 || 2.7–3.2 || 0–0
|}
|}
=== _selfDamageMultiplierWhenHittingFoodSpawner ===
</div>
{| class="wikitable"
=== Cooldown when hit (seconds) ===
<div class="cc-table-wrap">
{| class="wikitable cc-table"
! Level !! Common !! Rare !! Epic !! Legendary !! Boss
! Level !! Common !! Rare !! Epic !! Legendary !! Boss
|-
|-
| 0 || 1.2000000476837158 || 1.2000000476837158 || 1.2000000476837158 || 1.2000000476837158 || 0
| 0 || 1.25s || 1.25s || 1.25s || 1.25s || 0s
|}
|}
</div>


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[[Category:Evolutions]]
[[Category:Evolutions]]
</div>

Latest revision as of 16:13, 6 March 2026

Antlers

Antlers
Image
Rarity Common
Ad

Description

Headbutt attack that deals high PD but Self-damages for 10.00% of it
⇒ Damage: 1.3–1.5x Physical
⇒ Cooldown: 1.25ss

Fun Fact

Antlers can grow up to 2 cm per day which makes them the fastest growing animal tissue in mammals

Upgrades

Max upgrades: 5

Bans

Stats per Level

Self Damage Percentage Per Level

Level Common Rare Epic Legendary Boss
0 10.00% 9.00% 8.00% 7.00% 0.00%

Damage To Time Conversion When Hitting A Food Spawner

Level Common Rare Epic Legendary Boss
0 75.00% 75.00% 75.00% 75.00% 0.00%

Affinity multiplier (progress gain)

Level Common Rare Epic Legendary Boss
0 1.2x 1.2x 1.2x 1.2x 0x

Affinity multiplier (progress gain)

Level Common Rare Epic Legendary Boss
0 1.3–1.5 1.4–1.6 1.5–1.7 1.7–1.9 0–0
1 1.5–1.7 1.6–1.8 1.7–1.9 1.9–2.1 0–0
2 1.7–1.9 1.8–2 1.9–2.2 2.1–2.4 0–0
3 1.9–2.1 2–2.3 2.2–2.5 2.4–2.7 0–0
4 2.1–2.3 2.3–2.6 2.5–2.9 2.7–3.2 0–0

Cooldown when hit (seconds)

Level Common Rare Epic Legendary Boss
0 1.25s 1.25s 1.25s 1.25s 0s