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Evolutions:Body Slam: Difference between revisions

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== Description ==
== Description ==
Close range attack that deals PD and scales with Max HP<br>⇒ Damage: <span style=\"color:#8B0000\">{DamageMultiplierPerLevel_DELTA}x</span> Physical<br>⇒ Bonus Damage: <span style=\"color:#8B0000\"><span style=\"color:#027148\">+10.00%</span></span> of Max HP <br>⇒ Cooldown: {CooldownPerLevel}s
Close range attack that deals PD and scales with Max HP<br>⇒ Damage: <span style=\"color:#8B0000\">0.65–0.8x</span> Physical<br>⇒ Bonus Damage: <span style=\"color:#8B0000\"><span style=\"color:#027148\">+10.00%</span></span> of Max HP <br>⇒ Cooldown: 1.25ss
 
== Related Stats ==
* [[File:evolution_icons_claws.png|28px|link=Main Stats#Physical]] [[Main Stats#Physical|Physical]]
 
== Related Affinities ==
* [[File:Imposing.png|28px|link=Affinities#Imposing]] [[Affinities#Imposing|Imposing]]


== Upgrades ==
== Upgrades ==
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|-
|-
| 4 || 14.00% || 15.00% || 17.00% || 0.00%
| 4 || 14.00% || 15.00% || 17.00% || 0.00%
|}
</div>
=== Affinity multiplier (progress gain) ===
<div class="cc-table-wrap">
{| class="wikitable cc-table"
! Level !! Rare !! Epic !! Legendary !! Boss
|-
| 0 || 0.65–0.8 || 0.7–0.85 || 0.8–1 || 0–0
|-
| 1 || 0.75–0.9 || 0.8–0.95 || 0.9–1.1 || 0–0
|-
| 2 || 0.85–1 || 0.9–1.05 || 1–1.2 || 0–0
|-
| 3 || 0.95–1.1 || 1–1.15 || 1.1–1.3 || 0–0
|-
| 4 || 1.05–1.2 || 1.1–1.25 || 1.2–1.4 || 0–0
|}
</div>
=== Cooldown when hit (seconds) ===
<div class="cc-table-wrap">
{| class="wikitable cc-table"
! Level !! Rare !! Epic !! Legendary !! Boss
|-
| 0 || 1.25s || 1.25s || 1.25s || 0s
|}
|}
</div>
</div>

Latest revision as of 16:13, 6 March 2026

Body Slam

Body Slam
Image
Rarity Rare
Ad

Description

Close range attack that deals PD and scales with Max HP
⇒ Damage: 0.65–0.8x Physical
⇒ Bonus Damage: +10.00% of Max HP
⇒ Cooldown: 1.25ss

Upgrades

Max upgrades: 5

Stats per Level

Max Hp Addon Per Level

Level Rare Epic Legendary Boss
0 10.00% 11.00% 13.00% 0.00%
1 11.00% 12.00% 14.00% 0.00%
2 12.00% 13.00% 15.00% 0.00%
3 13.00% 14.00% 16.00% 0.00%
4 14.00% 15.00% 17.00% 0.00%

Affinity multiplier (progress gain)

Level Rare Epic Legendary Boss
0 0.65–0.8 0.7–0.85 0.8–1 0–0
1 0.75–0.9 0.8–0.95 0.9–1.1 0–0
2 0.85–1 0.9–1.05 1–1.2 0–0
3 0.95–1.1 1–1.15 1.1–1.3 0–0
4 1.05–1.2 1.1–1.25 1.2–1.4 0–0

Cooldown when hit (seconds)

Level Rare Epic Legendary Boss
0 1.25s 1.25s 1.25s 0s