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Evolutions:Ruminant: Difference between revisions

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{{DISPLAYTITLE:Ruminant}}
<div class="cc-container">
<div class="cc-back-link">[[Evolutions|← Back to Evolutions]]</div>
= Ruminant =
= Ruminant =
{{Infobox Evolution
{{Infobox Evolution
|name=Ruminant
|name=Ruminant
|image=evolution_icons_ruminant.png
|image=Evolution icons ruminant.png
|rarity=Epic
|rarity=Epic
|file=
|file=
}}
}}
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== Description ==
== Description ==
Every <color=#027148>{TimeBetweenProgressIncreasePerLevel}</color> seconds, gain [Progress] equal to <color=#027148>{AffinityMultiplierProgressIncreasePerLevel_DELTA}</color>x your [Prey Affinity] value. Goes on cooldown when hit
Every <span style=\"color:#027148\">1s</span> seconds, gain Progress equal to <span style=\"color:#027148\">1x</span>x your Prey Affinity value.<br>Goes on cooldown when hit<br>⇒ Cooldown: 1ss
<indent=5%>=> Cooldown: {CooldownWhenHitPerLevel}s
 
== Related Stats ==
* [[File:evolution_icons_outlier.png|28px|link=Secondary Stats#Progress to Next Level]] [[Secondary Stats#Progress to Next Level|Progress to Next Level]]
 
== Related Affinities ==
* [[File:Prey.png|28px|link=Affinities#Prey]] [[Affinities#Prey|Prey]]


== Upgrades ==
== Upgrades ==
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== Stats per Level ==
== Stats per Level ==
=== _affinityMultiplierProgressIncreasePerLevel ===
=== Affinity multiplier (progress gain) ===
{| class="wikitable"
<div class="cc-table-wrap">
! Level !! Common !! Rare !! Epic !! Legendary !! Boss
{| class="wikitable cc-table"
! Level !! Epic !! Legendary !! Boss
|-
|-
| 0 || 1 || 1 || 1 || 5 || 5
| 0 || 1x || 5x || 5x
|-
|-
| 1 || 1 || 1 || 1 || 7 || 7
| 1 || 1x || 7x || 7x
|-
|-
| 2 || 1 || 1 || 1 || 9 || 9
| 2 || 1x || 9x || 9x
|}
|}
=== _timeBetweenProgressIncreasePerLevel ===
</div>
{| class="wikitable"
=== Time between progress increase (seconds) ===
! Level !! Common !! Rare !! Epic !! Legendary !! Boss
<div class="cc-table-wrap">
{| class="wikitable cc-table"
! Level !! Epic !! Legendary !! Boss
|-
|-
| 0 || 1 || 1 || 1 || 10 || 10
| 0 || 1s || 10s || 10s
|-
|-
| 1 || 1 || 1 || 1 || 10 || 10
| 1 || 1s || 10s || 10s
|-
|-
| 2 || 1 || 1 || 1 || 10 || 10
| 2 || 1s || 10s || 10s
|}
|}
=== _cooldownWhenHitPerLevel ===
</div>
{| class="wikitable"
=== Cooldown when hit (seconds) ===
! Level !! Common !! Rare !! Epic !! Legendary !! Boss
<div class="cc-table-wrap">
{| class="wikitable cc-table"
! Level !! Epic !! Legendary !! Boss
|-
|-
| 0 || 1 || 1 || 1 || 10 || 10
| 0 || 1s || 10s || 10s
|-
|-
| 1 || 1 || 1 || 1 || 10 || 10
| 1 || 1s || 10s || 10s
|-
|-
| 2 || 1 || 1 || 1 || 10 || 10
| 2 || 1s || 10s || 10s
|}
|}
</div>


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[[Category:Evolutions]]
[[Category:Evolutions]]
</div>

Latest revision as of 16:14, 6 March 2026

Ruminant

Ruminant
Image
Rarity Epic
Ad

Description

Every 1s seconds, gain Progress equal to 1xx your Prey Affinity value.
Goes on cooldown when hit
⇒ Cooldown: 1ss

Upgrades

Max upgrades: 3

Stats per Level

Affinity multiplier (progress gain)

Level Epic Legendary Boss
0 1x 5x 5x
1 1x 7x 7x
2 1x 9x 9x

Time between progress increase (seconds)

Level Epic Legendary Boss
0 1s 10s 10s
1 1s 10s 10s
2 1s 10s 10s

Cooldown when hit (seconds)

Level Epic Legendary Boss
0 1s 10s 10s
1 1s 10s 10s
2 1s 10s 10s