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| = Everything is Crab — Melhores builds e tier list (opinião da comunidade) = | | = Meta Now = |
| | A community‑curated snapshot of strong builds, popular evolutions, and current trends. |
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| Resumo do que a comunidade no Discord considera top tier, melhores builds e combos mais/menos escolhidos, com base em discussões no #builds-discussion, #general e anúncios oficiais.
| | == Official Stats (Playtest 2) == |
| | | === Most Common Evolutions === |
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| == Estatísticas oficiais (Playtest 2) == | |
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| Dados divulgados pela equipe após o PP2 (milhares de runs):
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| === Evoluções mais escolhidas (Most Common) === | |
| * Saliva | | * Saliva |
| * More Mass | | * More Mass |
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| * Muscular Tissue | | * Muscular Tissue |
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| === Evoluções menos escolhidas (Least Common) === | | === Least Common Evolutions === |
| * Omnivore — quando oferecida, foi escolhida ~79% das vezes; aparece pouco porque depende de ter Carnivore, Herbivore e Piscivore. | | * Omnivore — offered rarely (requires Carnivore + Herbivore + Piscivore) |
| * More Legs | | * More Legs |
| * Pistol Pincer | | * Pistol Pincer |
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| === Challenges (PP2) === | | === Challenges (PP2) === |
| - Ice Age — mais runs (334.301).
| | * Ice Age — most runs (334,301) |
| - Wild Wild World — mais restarts (58.750).
| | * Wild Wild World — most restarts (58,750) |
| - The Dry Age — maior taxa de vitória (16,6%).
| | * The Dry Age — highest win rate (16.6%) |
| - Amnesia — menos mortes (47.136).
| | * Amnesia — fewest deaths (47,136) |
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| ---
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| == Opinião da comunidade: evoluções “top tier” e must-pick ==
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| | == Community “Top Tier” Picks == |
| {| class="wikitable" | | {| class="wikitable" |
| ! Evolução !! O que a galera fala | | ! Evolution !! Community notes |
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| | **Subcutaneous Fat (SubQ)** || Várias pessoas: “SubQ is SO GOOD”, “the Subcutaneous Fat choice early was for sure the right one”, “obv great” em Ice Age.
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| | **Cheek Pouch** || “Cheek pouch is SO GOOD”, “basically a must-take at any rarity”, essencial em runs de fuga/Pacifist e para comer correndo.
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| | **Sprint** || “Speed is always god-tier”, “spending mutagens to guarantee legendary sprint has become my go to strategy”; versátil para kiting e ritmo.
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| | **Beak** || “Beak is so good, easily my favorite of the mouth options”; “beak + pincer is really good”; Long Beak para comer de buracos vazios + food farming.
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| | **Pincers** || Muito forte com build **Smol** (double hit garantido); “pincers work GREAT with a small build”.
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| | **Plating + Overwhelm** || “Works really well with the Overwhelm evolution”; build de tanque que escala dano com armadura. | | | Subcutaneous Fat (SubQ) || Strong early survivability. Great in Ice Age. |
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| | **Dodge** || “Dodge is really good d8”, “dodge plus some regen can keep you alive”; “62% dodge n 55% dmg resi”; “stacking dodge” citado como estratégia de vitória. | | | Cheek Pouch || Must‑take for escape/Pacifist and eating on the move. |
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| | **Slide** || “Slide is AMAZING”, “Slide + Antlers is glorious”; “Slithery just has bad marketing. it really is much better than it sounds”; forte em Ice Age (Antlers + Slide). | | | Sprint || Speed is always top tier; great for kiting. |
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| | **Legs (1ª branch)** || “For first branch, legs would be S tier”; “for a first completion you definitely wanna go legs or slither”. | | | Beak || Great mouth option; Long Beak for food farming. |
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| | **Vegan / Prey** || “Vegan is busted”, “pacifist/vegan/prey builds are very very good at reaching high levels”, “prey builds are amazing for levels”. | | | Pincers || Very strong with Smol (double‑hit synergy). |
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| | **Pacifist (genetic)** || “Pacifist took a few runs to pop off but it is goateed”, “pacifist might be a cut above the rest”. | | | Plating + Overwhelm || Tanky build that scales damage with armor. |
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| | **Whining** || “The whimper evolution is so good” (clip da comunidade). | | | Dodge || Reliable survivability pick. |
| |} | | |} |
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| | == Community Builds (Examples) == |
| | | * Smol + Pincers — burst damage and mobility. |
| == Melhores builds por contexto (consenso / dicas) ==
| | * Tank Plating — armor scaling, Overwhelm synergy. |
| | | * Pacifist — speed/escape, Cheek Pouch, avoid fights. |
| === Wild Wild World (WWW) ===
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| - Precocious + muita velocidade; “small, high dodge” e “prey builds” funcionam bem; “tiny fast dodge builds were pretty much the go-to for WWW in PP2”.
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| - Primeira branch: Legs ou Slither; depois Arms (feeding distance) ou Wings (se preocupa com Aquaconda).
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| - Arms valorizados pelo alcance de comer (comer correndo); Tentacles pelo bônus de Ability (Pincers); “Legs + Arms” ou “Slither + Slide” muito citados.
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| === Ice Age ===
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| - Precocious + Slithery (ou Legs); “Slithery is better for Ice Age”.
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| - Subcutaneous Fat e Slide muito recomendados; “Antlers + Slide” para vencer.
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| - Foco em cura e mobilidade; “once you have movement and healing locked down, then you can more or less play as normal”.
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| - Alternativa: “turn him into a big boi” (tank) com muita HP.
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| === Tank / Imposing ===
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| - “Tank builds can work if you stack size and get that powerup that gives you HP based on size [Robust], and you can just 3 shot body slam the bosses.”
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| - Stack: Subcutaneous Fat, Robust, Hump, Revenge; Plating + Overwhelm; Antlers, Horns, Body Slam, Jaws; Legs + Arms ou Slither + Slide.
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| - “Imposing alone can stand on its own”; “stacking all defenses from prey and imposing makes you almost untouchable”.
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| - Nota: “Tank builds” foram considerados “completely non-viable on Diff 8” por um jogador em um momento; em D7 e contextos de challenge ainda são citados como viáveis.
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| === Prey / Dodge ===
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| - Pequeno, dodge alto, velocidade; “prey build (small, high dodge)”; Vegan + Cheek Pouch + Prehensile Tail para “leveling up constantly”.
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| - “Passivism builds are also really good. focus on getting dodge and size down.”
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| - “Dodge build is cool”; “hybrid of speed and dodge build always get the cheek pouch”.
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| === Social / Charm ===
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| - “Pack + high social is waay too strong”; “I have been sleeping on the social build for so long.”
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| - Dry Age: “particularly fun for a social build because of all the mud puddle POIs”.
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| - Problema: “social build is mostly locked behind thick gates”; “really difficult to get the ball rolling”; friendly fire com minions (Beewares etc.) pode matar.
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| - Courting + Tail Wag + Whining citados; “needs more entry points” e “still ends up not being great on bosses” para alguns.
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| === Pacifist (sem dar dano) ===
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| - Vencer sobrevivendo até o timer do chefe (bramble cai, chefe perde aggro).
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| - Máxima velocidade, Cheek Pouch, Carrion/Herbivore; evitar Spines e Poisonous Spores (invalidam o unlock).
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| - “Speed is for sure one of the best stats in the game”; “Social” faz inimigos desistirem de você mais rápido.
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| === Dano alto (6k+ em uma run) ===
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| - “Max speed & ability damage stinger, with Challenger”; Bullseye genetic ajuda; Stinger + Poison Spit + Saliva + Cheek Pouch; “double legs” (sem arms), “murder everything in your way”.
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| - Pincer double hit com build pequeno; “crab claw attack did over half of clawdia's HP”.
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| == Primeira branch (Precocious): Arms vs Tentacles vs Wings ==
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| - Legs: tratado como S tier para primeira branch; mobilidade e sinergia com Arms.
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| - Arms: “for the feeding distance”, “eat while running”, “you’ll gain a lot of extra levels”.
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| - Tentacles: “sweet sweet ability bonus going into pincers”; preferência para quem quer scale de AD/Pincers.
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| - Wings: “if you're worried about aquaconda boss”; segundo chefe pode ser Legs + Wings.
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| - Slithery: “just as good better even if you get slide”; excelente em Ice Age.
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| ---
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| == Piores / “cursed” combos (opinião da comunidade) ==
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| - Slow metabolism + Challenger — “the moment you combine them the run is cursed”; fica lento e tudo foge.
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| - Slow metabolism + size increasers — “too big and too slow turns you into a sunfish”.
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| - Spawn of Chaos + Patient — poucas opções + stats aleatórios = muito RNG negativo.
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| - Glass cannon + Antlers — “high enough damage and low enough health to where hitting a single enemy will kill you” (self-damage).
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| - Pacifist + Turtle Down — “taking that movement away, you're like a sitting duck”.
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| - Pacifist + Antlers — “you're just harming your run (quite literally) in the early stages”.
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| - Turtle Down em geral — “the only ability I've never taken. Mobility is too important”; “speed is always god-tier”.
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| ---
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| == Evoluções “favoritas” (não necessariamente mais fortes) ==
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| - SubQ — “That seal is so funny lookin”.
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| - Slide — “comboing this dash with any attack is so fricking hilarious”.
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| - Cheek Pouch — “strong favorite”; “must-take”.
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| - Hollow Bones — “fun” para “zoom zoom” apesar de tomar mais dano.
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| - Turtle Down + Spines — “goated with thorns builds” para alguns; maioria acha Turtle Down punitivo.
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| ---
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| == Resumo rápido ==
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| - Mais pegadas: Saliva, More Mass, Stomach, Regenerative Tissue, Muscular Tissue.
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| - Menos pegadas (mas Omnivore amada quando aparece): Omnivore, More Legs, Pistol Pincer, Stoner, Detachable Tail.
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| - Consenso “top”: SubQ, Cheek Pouch, Sprint, Beak, Dodge, velocidade, Legs/Slither na 1ª branch; Vegan/Pacifist/Prey para level alto; Plating+Overwhelm para tank.
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| - WWW: Precocious, speed, small, dodge, prey; Legs ou Slither primeiro.
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| - Ice Age: Precocious, Slithery, SubQ, Slide, cura, mobilidade; Antlers+Slide vencedor citado.
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| - Evitar em runs sérios: Slow Metabolism + Challenger, glass cannon Antlers, Turtle Down se você depende de mobilidade.
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| Tudo baseado em mensagens do Discord (builds-discussion, announcements, content-creator-corner, etc.). Meta e balance podem mudar com patches; use como guia de opinião da comunidade, não como regra absoluta.
| | == Notes == |
| | This page reflects community opinion and trends; it’s not definitive. |
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| [[Category:Community]] | | [[Category:Community]] |
| </div> | | </div> |