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Community:Bosses and Enemies: Difference between revisions

From CrabCodex
Created page with "<div class="cc-container"> = Everything is Crab — Bosses and enemies = Official and community names, and behaviours mentioned on Discord and in patch notes. --- == Bosses == === Crabtaur === - "Cow boss" from early versions; internal name '''Crabtaur'''. - Two encounters per run (progress bar at top shows when they appear). - Can '''enrage''' over the fight (behaviour and attacks change by phase). - In older versions, two Crabtaurs could fight each other if left in..."
 
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=== Crabtaur ===
=== Crabtaur ===
- "Cow boss" from early versions; internal name '''Crabtaur'''.
- "Cow boss" from early versions; internal name Crabtaur.
- Two encounters per run (progress bar at top shows when they appear).
- Two encounters per run (progress bar at top shows when they appear).
- Can '''enrage''' over the fight (behaviour and attacks change by phase).
- Can enrage over the fight (behaviour and attacks change by phase).
- In older versions, two Crabtaurs could fight each other if left in the arena.
- In older versions, two Crabtaurs could fight each other if left in the arena.
- '''Tip:''' end the fight quickly before enrage, or survive until the timer so the walls drop and the boss loses aggro.
- Tip: end the fight quickly before enrage, or survive until the timer so the walls drop and the boss loses aggro.


=== Clawdia ===
=== Clawdia ===
- Name chosen by '''community vote'''. Candidates: Clawdia, Crabella, Pincette, (Miss) Santa-claws.
- Name chosen by community vote. Candidates: Clawdia, Crabella, Pincette, (Miss) Santa-claws.
- Boss with '''pincers''' and '''Spiderlings''' (Crawlees); spider/crab look.
- Boss with pincers and Spiderlings (Crawlees); spider/crab look.
- In patches: more lethal, fight time reduced (e.g. 1m 30s), nest with more HP and Plating, Spines can damage her and Crawlees.
- In patches: more lethal, fight time reduced (e.g. 1m 30s), nest with more HP and Plating, Spines can damage her and Crawlees.
- Collision and pathfinding adjusted in several patches (e.g. fewer stuck states).
- Collision and pathfinding adjusted in several patches (e.g. fewer stuck states).
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=== Aquaconda ===
=== Aquaconda ===
- "Surprise" boss (snake/water); name kept by the team.
- "Surprise" boss (snake/water); name kept by the team.
- '''Terrain:''' changes the ground (water); fight in a specific area; hitbox and collision fixed in patches.
- Terrain: changes the ground (water); fight in a specific area; hitbox and collision fixed in patches.
- Attacks: wave, droplets (damage by impact zone), spit; more accurate in patches.
- Attacks: wave, droplets (damage by impact zone), spit; more accurate in patches.
- More "lobster-like" look in updates.
- More "lobster-like" look in updates.
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=== Final boss ===
=== Final boss ===
- Victory: '''kill''' the final boss or '''survive 2 minutes''' against it (walls drop, you win).
- Victory: kill the final boss or survive 2 minutes against it (walls drop, you win).


---
---
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! Name (current) !! Old name / notes
! Name (current) !! Old name / notes
|-
|-
| **HatBirb** || "Flying dog" / bird; uses **Burrow**; at night doesn't wander as far from hole; Alpha can dig holes.
| '''HatBirb''' || "Flying dog" / bird; uses '''Burrow'''; at night doesn't wander as far from hole; Alpha can dig holes.
|-
|-
| **Pantther** || Cat/predator; spin attack; mid-tier version with more frequent spin and while moving; more "glass cannon" in patches.
| '''Pantther''' || Cat/predator; spin attack; mid-tier version with more frequent spin and while moving; more "glass cannon" in patches.
|-
|-
| **Beeware** || Bee/insect; "farts" deal damage; end-of-run damage reduced in patches.
| '''Beeware''' || Bee/insect; "farts" deal damage; end-of-run damage reduced in patches.
|-
|-
| **Turtoid** || Turtle; has **Plating**; some evolutions and "farts" pierce it; reacts to attacks when shielded (bug fixed).
| '''Turtoid''' || Turtle; has '''Plating'''; some evolutions and "farts" pierce it; reacts to attacks when shielded (bug fixed).
|-
|-
| **Spineapple** || Formerly **Mimic**; looks like food, attacks in a pack; mid and late versions; in pack they react to damage on the "fruit"; charmed doesn't count as part of the pack.
| '''Spineapple''' || Formerly '''Mimic'''; looks like food, attacks in a pack; mid and late versions; in pack they react to damage on the "fruit"; charmed doesn't count as part of the pack.
|-
|-
| **Pilferret** || Formerly **Thief**; steals **food and hearts**; eats all pieces but avoids picking Common/Rare when 1 bite left; braver in patches.
| '''Pilferret''' || Formerly '''Thief'''; steals '''food and hearts'''; eats all pieces but avoids picking Common/Rare when 1 bite left; braver in patches.
|-
|-
| **Spiderfrog** || Stealth enemy; AI and flickering fixed in patches.
| '''Spiderfrog''' || Stealth enemy; AI and flickering fixed in patches.
|-
|-
| **Blobfish** || Drops **fish food**; didn't show damage flash (fixed).
| '''Blobfish''' || Drops '''fish food'''; didn't show damage flash (fixed).
|-
|-
| **Crawlees** || Clawdia's Spiderlings; damage return with Spines in patches.
| '''Crawlees''' || Clawdia's Spiderlings; damage return with Spines in patches.
|}
|}


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== Alphas and "Shiny" ==
== Alphas and "Shiny" ==


- '''Alphas''' are special versions of enemies; '''Challenger''' genetic increases their count and your damage vs them.
- Alphas are special versions of enemies; Challenger genetic increases their count and your damage vs them.
- '''Shiny:''' rare visual variants of enemies; there's a Discord channel (#shiny-safari) to share screenshots. In future versions the team plans VFX to make them more obvious.
- Shiny: rare visual variants of enemies; there's a Discord channel (#shiny-safari) to share screenshots. In future versions the team plans VFX to make them more obvious.


---
---
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== General behaviour (AI) ==
== General behaviour (AI) ==


- Enemies can have '''Hit & Flee''' (attack then run).
- Enemies can have Hit & Flee (attack then run).
- Between attacks, each type has different reactive behaviour (weave in/out, back off, etc.).
- Between attacks, each type has different reactive behaviour (weave in/out, back off, etc.).
- '''Charmed:''' charmed allies intercept enemies trying to target you; they can't be commanded to attack other allies.
- Charmed: charmed allies intercept enemies trying to target you; they can't be commanded to attack other allies.
- After the boss bramble drops, the boss does '''not''' attack immediately; reacts if it sees you again shortly after.
- After the boss bramble drops, the boss does not attack immediately; reacts if it sees you again shortly after.
- Player '''Apex level''' is calculated from evolution types (not just level) and affects how likely some enemies are to attack you.
- Player Apex level is calculated from evolution types (not just level) and affects how likely some enemies are to attack you.


---
---
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== Naming (community) ==
== Naming (community) ==


- '''Clawdia''' and '''Pilferret''' / '''Spineapple''' are examples of names set by community vote or suggestion.
- Clawdia and Pilferret / Spineapple are examples of names set by community vote or suggestion.
- Names in other languages: e.g. '''Vacangrejo''' for Crabtaur (Spanish, suggested by Santi).
- Names in other languages: e.g. Vacangrejo for Crabtaur (Spanish, suggested by Santi).


---
---


''Based on patch notes and Discord discussions. List is not exhaustive; full bestiary will come in the Codex in future versions.''
Based on patch notes and Discord discussions. List is not exhaustive; full bestiary will come in the Codex in future versions.


[[Category:Community]]
[[Category:Community]]
</div>
</div>

Latest revision as of 17:58, 6 March 2026

Everything is Crab — Bosses and enemies

Official and community names, and behaviours mentioned on Discord and in patch notes.

---

Bosses

Crabtaur

- "Cow boss" from early versions; internal name Crabtaur. - Two encounters per run (progress bar at top shows when they appear). - Can enrage over the fight (behaviour and attacks change by phase). - In older versions, two Crabtaurs could fight each other if left in the arena. - Tip: end the fight quickly before enrage, or survive until the timer so the walls drop and the boss loses aggro.

Clawdia

- Name chosen by community vote. Candidates: Clawdia, Crabella, Pincette, (Miss) Santa-claws. - Boss with pincers and Spiderlings (Crawlees); spider/crab look. - In patches: more lethal, fight time reduced (e.g. 1m 30s), nest with more HP and Plating, Spines can damage her and Crawlees. - Collision and pathfinding adjusted in several patches (e.g. fewer stuck states).

Aquaconda

- "Surprise" boss (snake/water); name kept by the team. - Terrain: changes the ground (water); fight in a specific area; hitbox and collision fixed in patches. - Attacks: wave, droplets (damage by impact zone), spit; more accurate in patches. - More "lobster-like" look in updates.

Krabaroo

- Mentioned in recent patches (0.9.1, 0.10.1): larger hitbox and harder to dodge; various collision fixes. - Appears as a boss in demo/playtest versions.

Final boss

- Victory: kill the final boss or survive 2 minutes against it (walls drop, you win).

---

Common and mid-tier enemies

Name (current) Old name / notes
HatBirb "Flying dog" / bird; uses Burrow; at night doesn't wander as far from hole; Alpha can dig holes.
Pantther Cat/predator; spin attack; mid-tier version with more frequent spin and while moving; more "glass cannon" in patches.
Beeware Bee/insect; "farts" deal damage; end-of-run damage reduced in patches.
Turtoid Turtle; has Plating; some evolutions and "farts" pierce it; reacts to attacks when shielded (bug fixed).
Spineapple Formerly Mimic; looks like food, attacks in a pack; mid and late versions; in pack they react to damage on the "fruit"; charmed doesn't count as part of the pack.
Pilferret Formerly Thief; steals food and hearts; eats all pieces but avoids picking Common/Rare when 1 bite left; braver in patches.
Spiderfrog Stealth enemy; AI and flickering fixed in patches.
Blobfish Drops fish food; didn't show damage flash (fixed).
Crawlees Clawdia's Spiderlings; damage return with Spines in patches.

---

Alphas and "Shiny"

- Alphas are special versions of enemies; Challenger genetic increases their count and your damage vs them. - Shiny: rare visual variants of enemies; there's a Discord channel (#shiny-safari) to share screenshots. In future versions the team plans VFX to make them more obvious.

---

General behaviour (AI)

- Enemies can have Hit & Flee (attack then run). - Between attacks, each type has different reactive behaviour (weave in/out, back off, etc.). - Charmed: charmed allies intercept enemies trying to target you; they can't be commanded to attack other allies. - After the boss bramble drops, the boss does not attack immediately; reacts if it sees you again shortly after. - Player Apex level is calculated from evolution types (not just level) and affects how likely some enemies are to attack you.

---

Naming (community)

- Clawdia and Pilferret / Spineapple are examples of names set by community vote or suggestion. - Names in other languages: e.g. Vacangrejo for Crabtaur (Spanish, suggested by Santi).

---

Based on patch notes and Discord discussions. List is not exhaustive; full bestiary will come in the Codex in future versions.