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Community:Challenges and Stats: Difference between revisions

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Created page with "<div class="cc-container"> = Everything is Crab — Challenges and community statistics = Information on '''Challenges''' (special modes) and '''statistics''' mentioned in Discord announcements (PP2 and others). --- == Challenges (game modes) == Challenges are rule variations you unlock and can play with each '''Genetic'''. Completing a challenge with '''all''' possible genetics shows a '''Golden Tick''' in the UI (patch 0.9.2). {| class="wikitable" ! Name !! Notes..."
 
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= Everything is Crab — Challenges and community statistics =
= Everything is Crab — Challenges and community statistics =


Information on '''Challenges''' (special modes) and '''statistics''' mentioned in Discord announcements (PP2 and others).
Information on Challenges (special modes) and statistics mentioned in Discord announcements (PP2 and others).


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== Challenges (game modes) ==
== Challenges (game modes) ==


Challenges are rule variations you unlock and can play with each '''Genetic'''. Completing a challenge with '''all''' possible genetics shows a '''Golden Tick''' in the UI (patch 0.9.2).
Challenges are rule variations you unlock and can play with each Genetic. Completing a challenge with all possible genetics shows a Golden Tick in the UI (patch 0.9.2).


{| class="wikitable"
{| class="wikitable"
! Name !! Notes (community / announcements)
! Name !! Notes (community / announcements)
|-
|-
| **Ice Age** || Mentioned as the challenge with the **most runs** in PP2 (334,301). Considered hard; needs a good start and evolution RNG.
| '''Ice Age''' || Mentioned as the challenge with the '''most runs''' in PP2 (334,301). Considered hard; needs a good start and evolution RNG.
|-
|-
| **Wild Wild World (WWW)** || Highest number of **restarts** in PP2 (58,750). Performance improved in patches (0.9.2, 0.10.1).
| '''Wild Wild World (WWW)''' || Highest number of '''restarts''' in PP2 (58,750). Performance improved in patches (0.9.2, 0.10.1).
|-
|-
| **Dry Age** || Highest **win rate** among challenges in PP2 (16.6%).
| '''Dry Age''' || Highest '''win rate''' among challenges in PP2 (16.6%).
|-
|-
| **Odd Mutations** || No standout stat in the summaries.
| '''Odd Mutations''' || No standout stat in the summaries.
|-
|-
| **Amnesia** || Lowest **deaths** in PP2 (47,136).
| '''Amnesia''' || Lowest '''deaths''' in PP2 (47,136).
|-
|-
| **Wounded** || New challenge in patch 0.10.1.
| '''Wounded''' || New challenge in patch 0.10.1.
|}
|}


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Data shared by the team on Discord (after PP2 ended):
Data shared by the team on Discord (after PP2 ended):


- '''170,000+''' players.   
- 170,000+ players.   
- '''3,680,906''' runs completed (under 3% "beat the island" in the lore sense).   
- 3,680,906 runs completed (under 3% "beat the island" in the lore sense).   
- '''2,607,792''' deaths.   
- 2,607,792 deaths.   
- '''Average playtime:''' 4h 11min.   
- Average playtime: 4h 11min.   
- '''Most picked evolutions:''' Saliva, More Mass, Stomach, Regenerative Tissue, Muscular Tissue.   
- Most picked evolutions: Saliva, More Mass, Stomach, Regenerative Tissue, Muscular Tissue.   
- '''Least picked evolutions:''' Omnivore, More Legs, Pistol Pincer, Stoner, Detachable Tail.   
- Least picked evolutions: Omnivore, More Legs, Pistol Pincer, Stoner, Detachable Tail.   
  - Omnivore still had ~79% pick rate when '''offered'''.
* Omnivore still had ~79% pick rate when offered.
- '''450''' players earned the '''Challenger Crab''' role (victory at max difficulty at that time).   
- 450 players earned the Challenger Crab role (victory at max difficulty at that time).   
- '''100% PP2:''' first player to complete max difficulty with each genetic '''and''' all challenges with each genetic (including Ice Age and WWW with all) was recognised with a special role; the evolution/specialisation spreadsheet (Tin) was cited as a resource used by the community.
- 100% PP2: first player to complete max difficulty with each genetic and all challenges with each genetic (including Ice Age and WWW with all) was recognised with a special role; the evolution/specialisation spreadsheet (Tin) was cited as a resource used by the community.


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== Community milestones (announcements) ==
== Community milestones (announcements) ==


- '''Alpha:''' 409 runs, 33 wins, 27 feedback submissions, 16 Alpha Wolves.   
- Alpha: 409 runs, 33 wins, 27 feedback submissions, 16 Alpha Wolves.   
- '''PP1:''' Public playtest; partnership with '''Secret Mode'''; new trailer and feedback/bug channels.   
- PP1: Public playtest; partnership with Secret Mode; new trailer and feedback/bug channels.   
- '''PP2:''' 100,000+ wishlists before the playtest ended; 8,000+ Discord members; 125k+ wishlists at closure; 200k+ wishlists later; 500+ Demo reviews (Overwhelmingly Positive).   
- PP2: 100,000+ wishlists before the playtest ended; 8,000+ Discord members; 125k+ wishlists at closure; 200k+ wishlists later; 500+ Demo reviews (Overwhelmingly Positive).   
- '''Steam Next Fest:''' game in '''Top 10 most played demos'''; team asked for positive reviews on the Demo page for visibility.   
- Steam Next Fest: game in Top 10 most played demos; team asked for positive reviews on the Demo page for visibility.   
- '''Character:''' name '''Darwin''' chosen from 200+ suggestions.   
- Character: name Darwin chosen from 200+ suggestions.   
- '''Adoption:''' team "adopted" a dolphin named '''Charlie''' (WDC – Whale and Dolphin Conservation), mentioned as part of the game family.
- Adoption: team "adopted" a dolphin named Charlie (WDC – Whale and Dolphin Conservation), mentioned as part of the game family.


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''Source: messages from #announcements and #general on the Everything is Crab Discord.''
Source: messages from #announcements and #general on the Everything is Crab Discord.


[[Category:Community]]
[[Category:Community]]
</div>
</div>

Latest revision as of 17:58, 6 March 2026

Everything is Crab — Challenges and community statistics

Information on Challenges (special modes) and statistics mentioned in Discord announcements (PP2 and others).

---

Challenges (game modes)

Challenges are rule variations you unlock and can play with each Genetic. Completing a challenge with all possible genetics shows a Golden Tick in the UI (patch 0.9.2).

Name Notes (community / announcements)
Ice Age Mentioned as the challenge with the most runs in PP2 (334,301). Considered hard; needs a good start and evolution RNG.
Wild Wild World (WWW) Highest number of restarts in PP2 (58,750). Performance improved in patches (0.9.2, 0.10.1).
Dry Age Highest win rate among challenges in PP2 (16.6%).
Odd Mutations No standout stat in the summaries.
Amnesia Lowest deaths in PP2 (47,136).
Wounded New challenge in patch 0.10.1.

Other challenges mentioned by the community (not necessarily official names): "no damage run", "Pacifist run", "win without levelling", "Ghost run" (D8 without levelling up).

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Public Playtest 2 (PP2) statistics

Data shared by the team on Discord (after PP2 ended):

- 170,000+ players. - 3,680,906 runs completed (under 3% "beat the island" in the lore sense). - 2,607,792 deaths. - Average playtime: 4h 11min. - Most picked evolutions: Saliva, More Mass, Stomach, Regenerative Tissue, Muscular Tissue. - Least picked evolutions: Omnivore, More Legs, Pistol Pincer, Stoner, Detachable Tail.

  • Omnivore still had ~79% pick rate when offered.

- 450 players earned the Challenger Crab role (victory at max difficulty at that time). - 100% PP2: first player to complete max difficulty with each genetic and all challenges with each genetic (including Ice Age and WWW with all) was recognised with a special role; the evolution/specialisation spreadsheet (Tin) was cited as a resource used by the community.

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Community milestones (announcements)

- Alpha: 409 runs, 33 wins, 27 feedback submissions, 16 Alpha Wolves. - PP1: Public playtest; partnership with Secret Mode; new trailer and feedback/bug channels. - PP2: 100,000+ wishlists before the playtest ended; 8,000+ Discord members; 125k+ wishlists at closure; 200k+ wishlists later; 500+ Demo reviews (Overwhelmingly Positive). - Steam Next Fest: game in Top 10 most played demos; team asked for positive reviews on the Demo page for visibility. - Character: name Darwin chosen from 200+ suggestions. - Adoption: team "adopted" a dolphin named Charlie (WDC – Whale and Dolphin Conservation), mentioned as part of the game family.

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Using this in the Wiki

- Use this document for pages like "Challenges", "Statistics" or "Community". - The numbers refer to specific periods (e.g. PP2); for current data, check official announcements on Discord or Steam.

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Source: messages from #announcements and #general on the Everything is Crab Discord.