Community:Evolutions Reference: Difference between revisions
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| Antennae || Passive. | | Antennae || Passive. | ||
|- | |- | ||
| Antlers || Attack; causes | | Antlers || Attack; causes '''self-damage'''. Be careful in glass cannon builds. | ||
|- | |- | ||
| Beak || Attack; uses | | Beak || Attack; uses '''Ability Damage'''. | ||
|- | |- | ||
| Body Slam || Damage based on | | Body Slam || Damage based on '''HP''' (not size). Attack area. | ||
|- | |- | ||
| Carapace || Visual; doesn't show if you have Shell. | | Carapace || Visual; doesn't show if you have Shell. | ||
|- | |- | ||
| Carnivore || EXP bonus on meat; | | Carnivore || EXP bonus on meat; '''does not''' affect fish. | ||
|- | |- | ||
| Carrion || Bonus on food you didn't hunt (fish, meat). | | Carrion || Bonus on food you didn't hunt (fish, meat). | ||
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| Diurnal || Day-related. | | Diurnal || Day-related. | ||
|- | |- | ||
| Detachable Tail || Tail that detaches; | | Detachable Tail || Tail that detaches; '''does not''' trigger on self-damage (e.g. Antlers). | ||
|- | |- | ||
| Dexterous || Accuracy / attack. | | Dexterous || Accuracy / attack. | ||
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| Fungoid || Food / fungi. | | Fungoid || Food / fungi. | ||
|- | |- | ||
| Fur || Visual; | | Fur || Visual; '''bans''' with Scales in some versions. | ||
|- | |- | ||
| Hollow Bones || Damage penalty in exchange for mobility. | | Hollow Bones || Damage penalty in exchange for mobility. | ||
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| Herbivore || Bonus on plant food. | | Herbivore || Bonus on plant food. | ||
|- | |- | ||
| Horns || Attack; | | Horns || Attack; '''Physical Damage'''. Can hit trees to reduce time for food to drop. | ||
|- | |- | ||
| Hump || HP; cited as "super useful" (e.g. 249 HP on D2). | | Hump || HP; cited as "super useful" (e.g. 249 HP on D2). | ||
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| Nomad || Movement / POIs; pairs with Pioneer. | | Nomad || Movement / POIs; pairs with Pioneer. | ||
|- | |- | ||
| Omnivore || Less picked in PP2 stats but ~79% pick rate when | | Omnivore || Less picked in PP2 stats but ~79% pick rate when '''offered'''. | ||
|- | |- | ||
| Outlier || Gain a | | Outlier || Gain a '''random legendary evolution'''. RNG. | ||
|- | |- | ||
| Overwhelm || Increases attack damage equal to your current | | Overwhelm || Increases attack damage equal to your current '''Plating'''. Great with Plating build. | ||
|- | |- | ||
| Pack || Increases Health Regen per [Charmed] enemy; charmed get % of your Health Regen. | | Pack || Increases Health Regen per [Charmed] enemy; charmed get % of your Health Regen. | ||
|- | |- | ||
| Piscivore || Bonus on | | Piscivore || Bonus on '''fish food'''. | ||
|- | |- | ||
| Pincer || Attack; | | Pincer || Attack; '''Physical'''; very strong with '''Smol''' build (double hit). Bans with Toe Beans in recent versions. | ||
|- | |- | ||
| Pistol Pincer || High damage based on | | Pistol Pincer || High damage based on '''higher''' of PD and AD; visual; moved to Trickster affinity. | ||
|- | |- | ||
| Plated || Plating (armour). | | Plated || Plating (armour). | ||
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| Revenge || Retaliation when taking damage. | | Revenge || Retaliation when taking damage. | ||
|- | |- | ||
| Robust || Max HP multiplied by [Size]; negative size does | | Robust || Max HP multiplied by [Size]; negative size does '''not''' reduce HP. | ||
|- | |- | ||
| Ruminant || Every X seconds, gain Progress based on Prey affinity; goes on cooldown when hit. Buffed with Herbivore/Vegan in patches. | | Ruminant || Every X seconds, gain Progress based on Prey affinity; goes on cooldown when hit. Buffed with Herbivore/Vegan in patches. | ||
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| Saliva || Food / progress; one of the most picked in PP2. | | Saliva || Food / progress; one of the most picked in PP2. | ||
|- | |- | ||
| Scales || Visual; | | Scales || Visual; '''bans''' with Fur in some versions. Specialisation with variants (e.g. "sun" / "moon"). | ||
|- | |- | ||
| Sharpen || Increases [Contact] attack damage; scales with Predator Affinity. | | Sharpen || Increases [Contact] attack damage; scales with Predator Affinity. | ||
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| Shell || Visual; doesn't show Hump or Carapace if you have Shell. | | Shell || Visual; doesn't show Hump or Carapace if you have Shell. | ||
|- | |- | ||
| Shifty || Negative size increases | | Shifty || Negative size increases '''dodge''' chance proportionally. | ||
|- | |- | ||
| Slide || Movement; own VFX. | | Slide || Movement; own VFX. | ||
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| Spines || Reflects part of damage taken; no longer bans Fur in recent versions. | | Spines || Reflects part of damage taken; no longer bans Fur in recent versions. | ||
|- | |- | ||
| Spit || Ranged attack; | | Spit || Ranged attack; '''Ability Damage'''. | ||
|- | |- | ||
| Sprint || Movement over time; good for kiting and keeping pace. | | Sprint || Movement over time; good for kiting and keeping pace. | ||
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| Spurs || Triggers when another attack is used. | | Spurs || Triggers when another attack is used. | ||
|- | |- | ||
| Stinger || Poison; | | Stinger || Poison; '''AD'''; good for spreading DOT. | ||
|- | |- | ||
| Stomach || Digestion / progress. | | Stomach || Digestion / progress. | ||
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! Name !! Notes | ! Name !! Notes | ||
|- | |- | ||
| | | '''Arms''' || Unlocks Pincers line and arm attacks. | ||
|- | |- | ||
| | | '''Legs''' || Movement; "legs" visual in line with key art. | ||
|- | |- | ||
| | | '''Ruminant''' || Progress from Prey; cooldown when hit. | ||
|- | |- | ||
| | | '''Slithery''' || Snake body; "Snake build" cited as strong. | ||
|- | |- | ||
| | | '''Tentacles''' || Arms/tentacles; Pincers/Claws can appear on tentacles. | ||
|- | |- | ||
| | | '''Wings''' || Visual and possible movement/sound effect. | ||
|- | |- | ||
| | | '''Pollinator''' || New in 0.10.1 (branching). | ||
|} | |} | ||
Latest revision as of 17:58, 6 March 2026
Everything is Crab — Evolution reference
List of evolutions and branching evolutions mentioned in Discord discussions. For unlock details and specialisations, use the community spreadsheet (link at the end).
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Evolutions (alphabetical list)
| Name | Brief notes (community / patch notes) |
|---|---|
| Agile | Mobility / speed. |
| Alpha | Related to Alphas. |
| Antennae | Passive. |
| Antlers | Attack; causes self-damage. Be careful in glass cannon builds. |
| Beak | Attack; uses Ability Damage. |
| Body Slam | Damage based on HP (not size). Attack area. |
| Carapace | Visual; doesn't show if you have Shell. |
| Carnivore | EXP bonus on meat; does not affect fish. |
| Carrion | Bonus on food you didn't hunt (fish, meat). |
| Cheek Pouch | Stores food in your cheeks; consumes at the same rate. Essential in flee/Pacifist runs. |
| Chonky | Size / tank. |
| Claws | Attack; can appear visually on tentacles. |
| Constriction | Holds you and the target, deals [PD] per second; can cancel with dash or using it again. |
| Cortex | Passive. |
| Courting | Ultimate: charms an enemy to fight for you; can command target. Area of effect shown. |
| Diurnal | Day-related. |
| Detachable Tail | Tail that detaches; does not trigger on self-damage (e.g. Antlers). |
| Dexterous | Accuracy / attack. |
| Elusive | Unlocks an option at a POI. |
| Exoskeleton | Specialisation; crab icon; numeric bonuses (e.g. +1.7 speed mentioned in teaser). |
| Forager | Food / progress. |
| Fungoid | Food / fungi. |
| Fur | Visual; bans with Scales in some versions. |
| Hollow Bones | Damage penalty in exchange for mobility. |
| Herbivore | Bonus on plant food. |
| Horns | Attack; Physical Damage. Can hit trees to reduce time for food to drop. |
| Hump | HP; cited as "super useful" (e.g. 249 HP on D2). |
| Jaws | Attack; cooldown reduced in patches. |
| Leap | Jumps over enemies and obstacles, avoiding impact. |
| Leech | Healing; "terrifyingly cute" visual. |
| More Eyes | Detection / Senses. |
| More Legs | Movement. |
| More Mass | Size / tank. |
| Muscular Tissue | Damage / strength. |
| Nocturnal | Night-related. |
| Nomad | Movement / POIs; pairs with Pioneer. |
| Omnivore | Less picked in PP2 stats but ~79% pick rate when offered. |
| Outlier | Gain a random legendary evolution. RNG. |
| Overwhelm | Increases attack damage equal to your current Plating. Great with Plating build. |
| Pack | Increases Health Regen per [Charmed] enemy; charmed get % of your Health Regen. |
| Piscivore | Bonus on fish food. |
| Pincer | Attack; Physical; very strong with Smol build (double hit). Bans with Toe Beans in recent versions. |
| Pistol Pincer | High damage based on higher of PD and AD; visual; moved to Trickster affinity. |
| Plated | Plating (armour). |
| Poisonous Saliva | Poison; poisonous Spit has different visual. |
| Prehensile Tail | Tail. |
| Reach | Range. |
| Regenerative Tissue | Healing / regen. |
| Revenge | Retaliation when taking damage. |
| Robust | Max HP multiplied by [Size]; negative size does not reduce HP. |
| Ruminant | Every X seconds, gain Progress based on Prey affinity; goes on cooldown when hit. Buffed with Herbivore/Vegan in patches. |
| Saliva | Food / progress; one of the most picked in PP2. |
| Scales | Visual; bans with Fur in some versions. Specialisation with variants (e.g. "sun" / "moon"). |
| Sharpen | Increases [Contact] attack damage; scales with Predator Affinity. |
| Shell | Visual; doesn't show Hump or Carapace if you have Shell. |
| Shifty | Negative size increases dodge chance proportionally. |
| Slide | Movement; own VFX. |
| Slow Metabolism | Reduces speed, reduces progress needed to level up; 75% cap. |
| Smol | Small size; unlocks an option at a POI. |
| Spines | Reflects part of damage taken; no longer bans Fur in recent versions. |
| Spit | Ranged attack; Ability Damage. |
| Sprint | Movement over time; good for kiting and keeping pace. |
| Spurs | Triggers when another attack is used. |
| Stinger | Poison; AD; good for spreading DOT. |
| Stomach | Digestion / progress. |
| Stoner | Projectile; scales with attack area; buffed in patches (damage, charge, speed). |
| Subcutaneous Fat | Cited as very strong in hard runs. |
| Synapse | Buffed in patches. |
| Tail | Tail. |
| Tail Wag | Periodically tries to charm enemies in area of effect; area shown. |
| Toe Beans | [AD] attack with [Charm] chance; not affected by Bullseye in recent versions. |
| Turtle Down | Becomes [Protected] for a time; can't attack; uses dash slot. |
| Vegan | Bonus on vegan diet; bans Piscivore; bans Carrion in recent versions. |
| Whining | PP2 evolution; long tooltips. |
| Wings | Visual; type may depend on hidden criteria when unlocking "wings lvl 1". |
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Branching evolutions
Chosen at special moments (e.g. after boss, boss fruit).
| Name | Notes |
|---|---|
| Arms | Unlocks Pincers line and arm attacks. |
| Legs | Movement; "legs" visual in line with key art. |
| Ruminant | Progress from Prey; cooldown when hit. |
| Slithery | Snake body; "Snake build" cited as strong. |
| Tentacles | Arms/tentacles; Pincers/Claws can appear on tentacles. |
| Wings | Visual and possible movement/sound effect. |
| Pollinator | New in 0.10.1 (branching). |
---
Specialisations
Mentioned in teasers and builds; some evolutions have specialisations (e.g. Scales with "sun" / "moon" variants, Exoskeleton with crab icon). Details vary by patch and spreadsheet.
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Quick synergy tips (community)
- Pincers + Smol — consistent double hit. - Plating + Overwhelm — more damage with more armour. - Courting / Tail Wag + Social — more charmed allies. - Ruminant + Prey + Pacifist / Sloth — passive progress; watch your speed. - Antlers — avoid in low-HP builds (self-damage). - Sprint — versatile for chase and escape. - Cheek Pouch + Carrion/Herbivore — strong in Pacifist / flee run.
---
Full community spreadsheet
Tin's Evolution & Specialisations Breakdown (https://docs.google.com/spreadsheets/d/1DHYt_wz_otUR_A7_f-N-Nk3ZDuFQKKGUPtb0FkcrLuY) — detailed list of evolutions, specialisations and how to unlock them (resource cited by the team on Discord).
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List compiled from #builds-discussion and patch notes. For in-game official descriptions, use pause (ESC) and the tooltips on evolution cards (right click for "Info" / fun facts).