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Community:Genetics: Difference between revisions

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! Genetic !! Brief description
! Genetic !! Brief description
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| **Standard** || Base, no special modifiers.
| '''Standard''' || Base, no special modifiers.
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| **Simple** || Restricts options in some situations (e.g. fewer choices in evo picker). Unlock requirements changed in patches; in recent versions no longer restricts number of Boss Evo options.
| '''Simple''' || Restricts options in some situations (e.g. fewer choices in evo picker). Unlock requirements changed in patches; in recent versions no longer restricts number of Boss Evo options.
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| **Pioneer** || Focused on movement/exploration; pairs well with Nomadic and POIs.
| '''Pioneer''' || Focused on movement/exploration; pairs well with Nomadic and POIs.
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| **Pacifist** || Reduced damage; gives EXP/progress bonus (e.g. 33% less progress needed to level up). **Unlock:** open the game's page on Steam and/or Discord.
| '''Pacifist''' || Reduced damage; gives EXP/progress bonus (e.g. 33% less progress needed to level up). '''Unlock:''' open the game's page on Steam and/or Discord.
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| **Bullseye** || All attacks use the **higher** of Physical Damage and Ability Damage. Good with Spawn of Chaos or poison build.
| '''Bullseye''' || All attacks use the '''higher''' of Physical Damage and Ability Damage. Good with Spawn of Chaos or poison build.
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| **Challenger** || More Alphas on the map; more damage vs Alphas. Good for high total damage runs.
| '''Challenger''' || More Alphas on the map; more damage vs Alphas. Good for high total damage runs.
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| **Lycanthrope** || Team favourite; **removed** from the list in newer versions — "something special" planned for the future.
| '''Lycanthrope''' || Team favourite; '''removed''' from the list in newer versions — "something special" planned for the future.
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| **Patient** || Can show only **2 options** instead of 3 for evolutions. When skipping boss evolution choice, does **not** reset the "minimum rarity" you've built up.
| '''Patient''' || Can show only '''2 options''' instead of 3 for evolutions. When skipping boss evolution choice, does '''not''' reset the "minimum rarity" you've built up.
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| **Spawn of Chaos** || **Random** starting stats (better and worse). In recent patches no longer affects feeding speed/distance.
| '''Spawn of Chaos''' || '''Random''' starting stats (better and worse). In recent patches no longer affects feeding speed/distance.
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| **Independent** || Added in patch 0.10.1 (Steam NextFest).
| '''Independent''' || Added in patch 0.10.1 (Steam NextFest).
|}
|}



Latest revision as of 17:58, 6 March 2026

Everything is Crab — Genetics

Genetics are "starting characters" that change your stats and rules at the start of each run. You choose 1 genetic (or 2 when the splice option is available).

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Genetics list (from patch notes and community)

Genetic Brief description
Standard Base, no special modifiers.
Simple Restricts options in some situations (e.g. fewer choices in evo picker). Unlock requirements changed in patches; in recent versions no longer restricts number of Boss Evo options.
Pioneer Focused on movement/exploration; pairs well with Nomadic and POIs.
Pacifist Reduced damage; gives EXP/progress bonus (e.g. 33% less progress needed to level up). Unlock: open the game's page on Steam and/or Discord.
Bullseye All attacks use the higher of Physical Damage and Ability Damage. Good with Spawn of Chaos or poison build.
Challenger More Alphas on the map; more damage vs Alphas. Good for high total damage runs.
Lycanthrope Team favourite; removed from the list in newer versions — "something special" planned for the future.
Patient Can show only 2 options instead of 3 for evolutions. When skipping boss evolution choice, does not reset the "minimum rarity" you've built up.
Spawn of Chaos Random starting stats (better and worse). In recent patches no longer affects feeding speed/distance.
Independent Added in patch 0.10.1 (Steam NextFest).

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Splice (combining genetics)

Under certain conditions (e.g. after defeating a boss) you may see the splice screen and choose 2 genetics to combine in the same run.

- If you skip the combination, that "chance" is saved for a future run; you don't need to defeat the boss again just to have the option again. - The 1 vs 2 bonuses screen at the start varies with progress and unlocks.

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Unlocking

Genetics are unlocked by meeting conditions (e.g. win at a certain difficulty, defeat certain enemies X times). The game shows the highest difficulty beaten with each genetic on the selection screen.

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Community tips

- Spawn of Chaos + Patient can be risky: fewer options + random stats. - Pacifist + Challenger is cited for "scavenger" runs: more meat on the map without having to kill. - Bullseye lets you scale Bite (and other attacks) with AD or PD, whichever is higher. - Simple in older versions limited Boss Evo options; that was changed in patches.

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Details may vary by version; check the tooltips on the genetics selection screen and the community spreadsheet (see Community-Resources.md (Community-Resources.md)).