Evolutions:Leap: Difference between revisions
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== Description == | == Description == | ||
Jumps over enemies and obstacles, avoiding any direct impact in the process. Hold for a longer leap | Jumps over enemies and obstacles, avoiding any direct impact in the process. Hold for a longer leap | ||
<indent=5%>=> Distance: {LeapDistancePerLevel} [Units]</indent> | <indent=5%">=> Distance: {LeapDistancePerLevel} [Units]</indent> | ||
<indent=5%>=> Cooldown: {CooldownPerLevel_DELTA}s</indent> | <indent=5%>=> Cooldown: {CooldownPerLevel_DELTA}s</indent> | ||
| Line 16: | Line 16: | ||
== Stats per Level == | == Stats per Level == | ||
=== | === Leapdistanceperlevel === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! Common !! Rare !! Epic !! Legendary !! Boss | ! Level !! Common !! Rare !! Epic !! Legendary !! Boss | ||
|- | |- | ||
| 0 || | | 0 || 650.00% || 650.00% || 650.00% || 650.00% || 0.00% | ||
|} | |} | ||
=== | === Distancetotraveltolandingpointpersecondperlevel === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! Common !! Rare !! Epic !! Legendary !! Boss | ! Level !! Common !! Rare !! Epic !! Legendary !! Boss | ||
|- | |- | ||
| 0 || | | 0 || 1500.00% || 1500.00% || 1500.00% || 1500.00% || 0.00% | ||
|} | |} | ||
=== | === Physicaldamagemultiplier === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! Common !! Rare !! Epic !! Legendary !! Boss | ! Level !! Common !! Rare !! Epic !! Legendary !! Boss | ||
|- | |- | ||
| 0 || | | 0 || 100.00% || 100.00% || 100.00% || 100.00% || 100.00% | ||
|} | |} | ||
=== | === Bouncewindow === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! Common !! Rare !! Epic !! Legendary !! Boss | ! Level !! Common !! Rare !! Epic !! Legendary !! Boss | ||
|- | |- | ||
| 0 || | | 0 || 100.00% || 100.00% || 100.00% || 100.00% || 0.00% | ||
|} | |} | ||
[[Category:Evolutions]] | [[Category:Evolutions]] | ||
Revision as of 01:02, 4 March 2026
Leap
| Leap | |
|---|---|
| Image | |
| Rarity | Rare |
Description
Jumps over enemies and obstacles, avoiding any direct impact in the process. Hold for a longer leap <indent=5%">=> Distance: {LeapDistancePerLevel} [Units]</indent> <indent=5%>=> Cooldown: {CooldownPerLevel_DELTA}s</indent>
Upgrades
Max upgrades: 3
Stats per Level
Leapdistanceperlevel
| Level | Common | Rare | Epic | Legendary | Boss |
|---|---|---|---|---|---|
| 0 | 650.00% | 650.00% | 650.00% | 650.00% | 0.00% |
Distancetotraveltolandingpointpersecondperlevel
| Level | Common | Rare | Epic | Legendary | Boss |
|---|---|---|---|---|---|
| 0 | 1500.00% | 1500.00% | 1500.00% | 1500.00% | 0.00% |
Physicaldamagemultiplier
| Level | Common | Rare | Epic | Legendary | Boss |
|---|---|---|---|---|---|
| 0 | 100.00% | 100.00% | 100.00% | 100.00% | 100.00% |
Bouncewindow
| Level | Common | Rare | Epic | Legendary | Boss |
|---|---|---|---|---|---|
| 0 | 100.00% | 100.00% | 100.00% | 100.00% | 0.00% |