Evolutions:Ruminant: Difference between revisions
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== Description == | == Description == | ||
Every < | Every <color=#027148>{TimeBetweenProgressIncreasePerLevel}</color> seconds, gain [Progress] equal to <color=#027148>{AffinityMultiplierProgressIncreasePerLevel_DELTA}</color>x your [Prey Affinity] value. Goes on cooldown when hit | ||
<indent=5%>=> Cooldown: {CooldownWhenHitPerLevel}s | <indent=5%>=> Cooldown: {CooldownWhenHitPerLevel}s | ||
| Line 15: | Line 15: | ||
== Stats per Level == | == Stats per Level == | ||
=== | === _affinityMultiplierProgressIncreasePerLevel === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! Common !! Rare !! Epic !! Legendary !! Boss | ! Level !! Common !! Rare !! Epic !! Legendary !! Boss | ||
|- | |- | ||
| 0 || | | 0 || 1 || 1 || 1 || 5 || 5 | ||
|- | |- | ||
| 1 || | | 1 || 1 || 1 || 1 || 7 || 7 | ||
|- | |- | ||
| 2 || | | 2 || 1 || 1 || 1 || 9 || 9 | ||
|} | |} | ||
=== | === _timeBetweenProgressIncreasePerLevel === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! Common !! Rare !! Epic !! Legendary !! Boss | ! Level !! Common !! Rare !! Epic !! Legendary !! Boss | ||
|- | |- | ||
| 0 || | | 0 || 1 || 1 || 1 || 10 || 10 | ||
|- | |- | ||
| 1 || | | 1 || 1 || 1 || 1 || 10 || 10 | ||
|- | |- | ||
| 2 || | | 2 || 1 || 1 || 1 || 10 || 10 | ||
|} | |} | ||
=== | === _cooldownWhenHitPerLevel === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! Common !! Rare !! Epic !! Legendary !! Boss | ! Level !! Common !! Rare !! Epic !! Legendary !! Boss | ||
|- | |- | ||
| 0 || | | 0 || 1 || 1 || 1 || 10 || 10 | ||
|- | |- | ||
| 1 || | | 1 || 1 || 1 || 1 || 10 || 10 | ||
|- | |- | ||
| 2 || | | 2 || 1 || 1 || 1 || 10 || 10 | ||
|} | |} | ||
[[Category:Evolutions]] | [[Category:Evolutions]] | ||
Revision as of 02:53, 4 March 2026
Ruminant
| Ruminant | |
|---|---|
| Image | |
| Rarity | Epic |
Description
Every <color=#027148>{TimeBetweenProgressIncreasePerLevel}</color> seconds, gain [Progress] equal to <color=#027148>{AffinityMultiplierProgressIncreasePerLevel_DELTA}</color>x your [Prey Affinity] value. Goes on cooldown when hit <indent=5%>=> Cooldown: {CooldownWhenHitPerLevel}s
Upgrades
Max upgrades: 3
Stats per Level
_affinityMultiplierProgressIncreasePerLevel
| Level | Common | Rare | Epic | Legendary | Boss |
|---|---|---|---|---|---|
| 0 | 1 | 1 | 1 | 5 | 5 |
| 1 | 1 | 1 | 1 | 7 | 7 |
| 2 | 1 | 1 | 1 | 9 | 9 |
_timeBetweenProgressIncreasePerLevel
| Level | Common | Rare | Epic | Legendary | Boss |
|---|---|---|---|---|---|
| 0 | 1 | 1 | 1 | 10 | 10 |
| 1 | 1 | 1 | 1 | 10 | 10 |
| 2 | 1 | 1 | 1 | 10 | 10 |
_cooldownWhenHitPerLevel
| Level | Common | Rare | Epic | Legendary | Boss |
|---|---|---|---|---|---|
| 0 | 1 | 1 | 1 | 10 | 10 |
| 1 | 1 | 1 | 1 | 10 | 10 |
| 2 | 1 | 1 | 1 | 10 | 10 |