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Evolutions:Ruminant: Difference between revisions

From CrabCodex
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Tag: Manual revert
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Line 8: Line 8:


== Description ==
== Description ==
Every <color=#027148>{TimeBetweenProgressIncreasePerLevel}</color> seconds, gain [Progress] equal to <color=#027148>{AffinityMultiplierProgressIncreasePerLevel_DELTA}</color>x your [Prey Affinity] value. Goes on cooldown when hit
Every <span style="color:#027148">{TimeBetweenProgressIncreasePerLevel}</span> seconds, gain [Progress]
equal to <span style="color:#027148>{AffinityMultiplierProgressIncreasePerLevel_DELTA}</span>x your [Prey Affinity]
value. Goes on cooldown when hit
<indent=5%>=> Cooldown: {CooldownWhenHitPerLevel}s
<indent=5%>=> Cooldown: {CooldownWhenHitPerLevel}s


Line 15: Line 17:


== Stats per Level ==
== Stats per Level ==
=== _affinityMultiplierProgressIncreasePerLevel ===
=== Affinity Multiplier Progress Increase Per Level ===
{| class="wikitable"
{| class="wikitable"
! Level !! Common !! Rare !! Epic !! Legendary !! Boss
! Level !! Common !! Rare !! Epic !! Legendary !! Boss
|-
|-
| 0 || 1 || 1 || 1 || 5 || 5
| 0 || 100.00% || 100.00% || 100.00% || 500.00% || 500.00%
|-
|-
| 1 || 1 || 1 || 1 || 7 || 7
| 1 || 100.00% || 100.00% || 100.00% || 700.00% || 700.00%
|-
|-
| 2 || 1 || 1 || 1 || 9 || 9
| 2 || 100.00% || 100.00% || 100.00% || 900.00% || 900.00%
|}
|}
=== _timeBetweenProgressIncreasePerLevel ===
=== Time Between Progress Increase Per Level ===
{| class="wikitable"
{| class="wikitable"
! Level !! Common !! Rare !! Epic !! Legendary !! Boss
! Level !! Common !! Rare !! Epic !! Legendary !! Boss
|-
|-
| 0 || 1 || 1 || 1 || 10 || 10
| 0 || 100.00% || 100.00% || 100.00% || 1000.00% || 1000.00%
|-
|-
| 1 || 1 || 1 || 1 || 10 || 10
| 1 || 100.00% || 100.00% || 100.00% || 1000.00% || 1000.00%
|-
|-
| 2 || 1 || 1 || 1 || 10 || 10
| 2 || 100.00% || 100.00% || 100.00% || 1000.00% || 1000.00%
|}
|}
=== _cooldownWhenHitPerLevel ===
=== Cooldown When Hit Per Level ===
{| class="wikitable"
{| class="wikitable"
! Level !! Common !! Rare !! Epic !! Legendary !! Boss
! Level !! Common !! Rare !! Epic !! Legendary !! Boss
|-
|-
| 0 || 1 || 1 || 1 || 10 || 10
| 0 || 100.00% || 100.00% || 100.00% || 1000.00% || 1000.00%
|-
|-
| 1 || 1 || 1 || 1 || 10 || 10
| 1 || 100.00% || 100.00% || 100.00% || 1000.00% || 1000.00%
|-
|-
| 2 || 1 || 1 || 1 || 10 || 10
| 2 || 100.00% || 100.00% || 100.00% || 1000.00% || 1000.00%
|}
|}


[[Category:Evolutions]]
[[Category:Evolutions]]

Revision as of 02:54, 4 March 2026

Ruminant

Ruminant
Image
Rarity Epic

Description

Every {TimeBetweenProgressIncreasePerLevel} seconds, gain [Progress] equal to {AffinityMultiplierProgressIncreasePerLevel_DELTA}x your [Prey Affinity] value. Goes on cooldown when hit <indent=5%>=> Cooldown: {CooldownWhenHitPerLevel}s

Upgrades

Max upgrades: 3

Stats per Level

Affinity Multiplier Progress Increase Per Level

Level Common Rare Epic Legendary Boss
0 100.00% 100.00% 100.00% 500.00% 500.00%
1 100.00% 100.00% 100.00% 700.00% 700.00%
2 100.00% 100.00% 100.00% 900.00% 900.00%

Time Between Progress Increase Per Level

Level Common Rare Epic Legendary Boss
0 100.00% 100.00% 100.00% 1000.00% 1000.00%
1 100.00% 100.00% 100.00% 1000.00% 1000.00%
2 100.00% 100.00% 100.00% 1000.00% 1000.00%

Cooldown When Hit Per Level

Level Common Rare Epic Legendary Boss
0 100.00% 100.00% 100.00% 1000.00% 1000.00%
1 100.00% 100.00% 100.00% 1000.00% 1000.00%
2 100.00% 100.00% 100.00% 1000.00% 1000.00%