Evolutions:Ruminant: Difference between revisions
From CrabCodex
More actions
No edit summary Tag: Manual revert |
No edit summary |
||
| Line 8: | Line 8: | ||
== Description == | == Description == | ||
Every <color | Every <span style="color:#027148">{TimeBetweenProgressIncreasePerLevel}</span> seconds, gain [Progress] | ||
equal to <span style="color:#027148>{AffinityMultiplierProgressIncreasePerLevel_DELTA}</span>x your [Prey Affinity] | |||
value. Goes on cooldown when hit | |||
<indent=5%>=> Cooldown: {CooldownWhenHitPerLevel}s | <indent=5%>=> Cooldown: {CooldownWhenHitPerLevel}s | ||
| Line 15: | Line 17: | ||
== Stats per Level == | == Stats per Level == | ||
=== | === Affinity Multiplier Progress Increase Per Level === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! Common !! Rare !! Epic !! Legendary !! Boss | ! Level !! Common !! Rare !! Epic !! Legendary !! Boss | ||
|- | |- | ||
| 0 || | | 0 || 100.00% || 100.00% || 100.00% || 500.00% || 500.00% | ||
|- | |- | ||
| 1 || | | 1 || 100.00% || 100.00% || 100.00% || 700.00% || 700.00% | ||
|- | |- | ||
| 2 || | | 2 || 100.00% || 100.00% || 100.00% || 900.00% || 900.00% | ||
|} | |} | ||
=== | === Time Between Progress Increase Per Level === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! Common !! Rare !! Epic !! Legendary !! Boss | ! Level !! Common !! Rare !! Epic !! Legendary !! Boss | ||
|- | |- | ||
| 0 || | | 0 || 100.00% || 100.00% || 100.00% || 1000.00% || 1000.00% | ||
|- | |- | ||
| 1 || | | 1 || 100.00% || 100.00% || 100.00% || 1000.00% || 1000.00% | ||
|- | |- | ||
| 2 || | | 2 || 100.00% || 100.00% || 100.00% || 1000.00% || 1000.00% | ||
|} | |} | ||
=== | === Cooldown When Hit Per Level === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! Common !! Rare !! Epic !! Legendary !! Boss | ! Level !! Common !! Rare !! Epic !! Legendary !! Boss | ||
|- | |- | ||
| 0 || | | 0 || 100.00% || 100.00% || 100.00% || 1000.00% || 1000.00% | ||
|- | |- | ||
| 1 || | | 1 || 100.00% || 100.00% || 100.00% || 1000.00% || 1000.00% | ||
|- | |- | ||
| 2 || | | 2 || 100.00% || 100.00% || 100.00% || 1000.00% || 1000.00% | ||
|} | |} | ||
[[Category:Evolutions]] | [[Category:Evolutions]] | ||
Revision as of 02:54, 4 March 2026
Ruminant
| Ruminant | |
|---|---|
| Image | |
| Rarity | Epic |
Description
Every {TimeBetweenProgressIncreasePerLevel} seconds, gain [Progress] equal to {AffinityMultiplierProgressIncreasePerLevel_DELTA}x your [Prey Affinity] value. Goes on cooldown when hit <indent=5%>=> Cooldown: {CooldownWhenHitPerLevel}s
Upgrades
Max upgrades: 3
Stats per Level
Affinity Multiplier Progress Increase Per Level
| Level | Common | Rare | Epic | Legendary | Boss |
|---|---|---|---|---|---|
| 0 | 100.00% | 100.00% | 100.00% | 500.00% | 500.00% |
| 1 | 100.00% | 100.00% | 100.00% | 700.00% | 700.00% |
| 2 | 100.00% | 100.00% | 100.00% | 900.00% | 900.00% |
Time Between Progress Increase Per Level
| Level | Common | Rare | Epic | Legendary | Boss |
|---|---|---|---|---|---|
| 0 | 100.00% | 100.00% | 100.00% | 1000.00% | 1000.00% |
| 1 | 100.00% | 100.00% | 100.00% | 1000.00% | 1000.00% |
| 2 | 100.00% | 100.00% | 100.00% | 1000.00% | 1000.00% |
Cooldown When Hit Per Level
| Level | Common | Rare | Epic | Legendary | Boss |
|---|---|---|---|---|---|
| 0 | 100.00% | 100.00% | 100.00% | 1000.00% | 1000.00% |
| 1 | 100.00% | 100.00% | 100.00% | 1000.00% | 1000.00% |
| 2 | 100.00% | 100.00% | 100.00% | 1000.00% | 1000.00% |