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Evolutions:Ruminant: Difference between revisions

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equal to <span style="color:#027148>{AffinityMultiplierProgressIncreasePerLevel_DELTA}</span>x your [Prey Affinity]
equal to <span style="color:#027148>{AffinityMultiplierProgressIncreasePerLevel_DELTA}</span>x your [Prey Affinity]
value. Goes on cooldown when hit
value. Goes on cooldown when hit
<indent=5%>=> Cooldown: {CooldownWhenHitPerLevel}s
=> Cooldown: {CooldownWhenHitPerLevel}s


== Upgrades ==
== Upgrades ==
Line 17: Line 17:


== Stats per Level ==
== Stats per Level ==
=== Affinity Multiplier Progress Increase Per Level ===
=== Affinity multiplier (progress gain) ===
{| class="wikitable"
{| class="wikitable"
! Level !! Common !! Rare !! Epic !! Legendary !! Boss
! Level !! Common !! Rare !! Epic !! Legendary !! Boss
|-
|-
| 0 || 100.00% || 100.00% || 100.00% || 500.00% || 500.00%
| 0 || 1x || 1x || 1x || 5x || 5x
|-
|-
| 1 || 100.00% || 100.00% || 100.00% || 700.00% || 700.00%
| 1 || 1x || 1x || 1x || 7x || 7x
|-
|-
| 2 || 100.00% || 100.00% || 100.00% || 900.00% || 900.00%
| 2 || 1x || 1x || 1x || 9x || 9x
|}
|}
=== Time Between Progress Increase Per Level ===
=== Time between progress increase (seconds) ===
{| class="wikitable"
{| class="wikitable"
! Level !! Common !! Rare !! Epic !! Legendary !! Boss
! Level !! Common !! Rare !! Epic !! Legendary !! Boss
|-
|-
| 0 || 100.00% || 100.00% || 100.00% || 1000.00% || 1000.00%
| 0 || 1s || 1s || 1s || 10s || 10s
|-
|-
| 1 || 100.00% || 100.00% || 100.00% || 1000.00% || 1000.00%
| 1 || 1s || 1s || 1s || 10s || 10s
|-
|-
| 2 || 100.00% || 100.00% || 100.00% || 1000.00% || 1000.00%
| 2 || 1s || 1s || 1s || 10s || 10s
|}
|}
=== Cooldown When Hit Per Level ===
=== Cooldown when hit (seconds) ===
{| class="wikitable"
{| class="wikitable"
! Level !! Common !! Rare !! Epic !! Legendary !! Boss
! Level !! Common !! Rare !! Epic !! Legendary !! Boss
|-
|-
| 0 || 100.00% || 100.00% || 100.00% || 1000.00% || 1000.00%
| 0 || 1s || 1s || 1s || 10s || 10s
|-
|-
| 1 || 100.00% || 100.00% || 100.00% || 1000.00% || 1000.00%
| 1 || 1s || 1s || 1s || 10s || 10s
|-
|-
| 2 || 100.00% || 100.00% || 100.00% || 1000.00% || 1000.00%
| 2 || 1s || 1s || 1s || 10s || 10s
|}
|}


[[Category:Evolutions]]
[[Category:Evolutions]]

Revision as of 13:25, 4 March 2026

Ruminant

Ruminant
Image
Rarity Epic

Description

Every {TimeBetweenProgressIncreasePerLevel} seconds, gain [Progress] equal to {AffinityMultiplierProgressIncreasePerLevel_DELTA}x your [Prey Affinity] value. Goes on cooldown when hit => Cooldown: {CooldownWhenHitPerLevel}s

Upgrades

Max upgrades: 3

Stats per Level

Affinity multiplier (progress gain)

Level Common Rare Epic Legendary Boss
0 1x 1x 1x 5x 5x
1 1x 1x 1x 7x 7x
2 1x 1x 1x 9x 9x

Time between progress increase (seconds)

Level Common Rare Epic Legendary Boss
0 1s 1s 1s 10s 10s
1 1s 1s 1s 10s 10s
2 1s 1s 1s 10s 10s

Cooldown when hit (seconds)

Level Common Rare Epic Legendary Boss
0 1s 1s 1s 10s 10s
1 1s 1s 1s 10s 10s
2 1s 1s 1s 10s 10s