Evolutions:Ruminant: Difference between revisions
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equal to <span style="color:#027148>{AffinityMultiplierProgressIncreasePerLevel_DELTA}</span>x your [Prey Affinity] | equal to <span style="color:#027148>{AffinityMultiplierProgressIncreasePerLevel_DELTA}</span>x your [Prey Affinity] | ||
value. Goes on cooldown when hit | value. Goes on cooldown when hit | ||
=> Cooldown: {CooldownWhenHitPerLevel}s | |||
== Upgrades == | == Upgrades == | ||
| Line 17: | Line 17: | ||
== Stats per Level == | == Stats per Level == | ||
=== Affinity | === Affinity multiplier (progress gain) === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! Common !! Rare !! Epic !! Legendary !! Boss | ! Level !! Common !! Rare !! Epic !! Legendary !! Boss | ||
|- | |- | ||
| 0 || | | 0 || 1x || 1x || 1x || 5x || 5x | ||
|- | |- | ||
| 1 || | | 1 || 1x || 1x || 1x || 7x || 7x | ||
|- | |- | ||
| 2 || | | 2 || 1x || 1x || 1x || 9x || 9x | ||
|} | |} | ||
=== Time | === Time between progress increase (seconds) === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! Common !! Rare !! Epic !! Legendary !! Boss | ! Level !! Common !! Rare !! Epic !! Legendary !! Boss | ||
|- | |- | ||
| 0 || | | 0 || 1s || 1s || 1s || 10s || 10s | ||
|- | |- | ||
| 1 || | | 1 || 1s || 1s || 1s || 10s || 10s | ||
|- | |- | ||
| 2 || | | 2 || 1s || 1s || 1s || 10s || 10s | ||
|} | |} | ||
=== Cooldown | === Cooldown when hit (seconds) === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! Common !! Rare !! Epic !! Legendary !! Boss | ! Level !! Common !! Rare !! Epic !! Legendary !! Boss | ||
|- | |- | ||
| 0 || | | 0 || 1s || 1s || 1s || 10s || 10s | ||
|- | |- | ||
| 1 || | | 1 || 1s || 1s || 1s || 10s || 10s | ||
|- | |- | ||
| 2 || | | 2 || 1s || 1s || 1s || 10s || 10s | ||
|} | |} | ||
[[Category:Evolutions]] | [[Category:Evolutions]] | ||
Revision as of 13:25, 4 March 2026
Ruminant
| Ruminant | |
|---|---|
| Image | |
| Rarity | Epic |
Description
Every {TimeBetweenProgressIncreasePerLevel} seconds, gain [Progress] equal to {AffinityMultiplierProgressIncreasePerLevel_DELTA}x your [Prey Affinity] value. Goes on cooldown when hit => Cooldown: {CooldownWhenHitPerLevel}s
Upgrades
Max upgrades: 3
Stats per Level
Affinity multiplier (progress gain)
| Level | Common | Rare | Epic | Legendary | Boss |
|---|---|---|---|---|---|
| 0 | 1x | 1x | 1x | 5x | 5x |
| 1 | 1x | 1x | 1x | 7x | 7x |
| 2 | 1x | 1x | 1x | 9x | 9x |
Time between progress increase (seconds)
| Level | Common | Rare | Epic | Legendary | Boss |
|---|---|---|---|---|---|
| 0 | 1s | 1s | 1s | 10s | 10s |
| 1 | 1s | 1s | 1s | 10s | 10s |
| 2 | 1s | 1s | 1s | 10s | 10s |
Cooldown when hit (seconds)
| Level | Common | Rare | Epic | Legendary | Boss |
|---|---|---|---|---|---|
| 0 | 1s | 1s | 1s | 10s | 10s |
| 1 | 1s | 1s | 1s | 10s | 10s |
| 2 | 1s | 1s | 1s | 10s | 10s |