Evolutions:Leap: Difference between revisions
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== Description == | == Description == | ||
Jumps over enemies and obstacles, avoiding any direct impact in the process. Hold for a longer leap | Jumps over enemies and obstacles, avoiding any direct impact in the process. Hold for a longer leap <indent=5%">=> Distance: {LeapDistancePerLevel} <br>[Units]<br>⇒ Cooldown: {CooldownPerLevel_DELTA}s | ||
<indent=5%">=> Distance: {LeapDistancePerLevel} [Units]< | |||
== Upgrades == | == Upgrades == | ||
Revision as of 15:57, 4 March 2026
Leap
| Leap | |
|---|---|
| Image | |
| Rarity | Rare |
Description
Jumps over enemies and obstacles, avoiding any direct impact in the process. Hold for a longer leap <indent=5%">=> Distance: {LeapDistancePerLevel}
[Units]
⇒ Cooldown: {CooldownPerLevel_DELTA}s
Upgrades
Max upgrades: 3
Stats per Level
Leap Distance Per Level
| Level | Common | Rare | Epic | Legendary | Boss |
|---|---|---|---|---|---|
| 0 | 650.00% | 650.00% | 650.00% | 650.00% | 0.00% |
Distance To Travel To Landing Point Per Second Per Level
| Level | Common | Rare | Epic | Legendary | Boss |
|---|---|---|---|---|---|
| 0 | 1500.00% | 1500.00% | 1500.00% | 1500.00% | 0.00% |
Affinity multiplier (progress gain)
| Level | Common | Rare | Epic | Legendary | Boss |
|---|---|---|---|---|---|
| 0 | 1x | 1x | 1x | 1x | 1x |
Bounce Window
| Level | Common | Rare | Epic | Legendary | Boss |
|---|---|---|---|---|---|
| 0 | 100.00% | 100.00% | 100.00% | 100.00% | 0.00% |