Evolutions:Antlers: Difference between revisions
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== Description == | == Description == | ||
Headbutt attack that deals high PD but Self-damages for <span style=\"color:#FF0000\">10.00%</span> of it <br>⇒ Damage: <span style=\"color:#8B0000\"> | Headbutt attack that deals high PD but Self-damages for <span style=\"color:#FF0000\">10.00%</span> of it <br>⇒ Damage: <span style=\"color:#8B0000\">1.3–1.5x</span> Physical<br>⇒ Cooldown: 1.25ss | ||
== Fun Fact == | == Fun Fact == | ||
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|- | |- | ||
| 0 || 1.2x || 1.2x || 1.2x || 1.2x || 0x | | 0 || 1.2x || 1.2x || 1.2x || 1.2x || 0x | ||
|} | |||
</div> | |||
=== Affinity multiplier (progress gain) === | |||
<div class="cc-table-wrap"> | |||
{| class="wikitable cc-table" | |||
! Level !! Common !! Rare !! Epic !! Legendary !! Boss | |||
|- | |||
| 0 || 1.3–1.5 || 1.4–1.6 || 1.5–1.7 || 1.7–1.9 || 0–0 | |||
|- | |||
| 1 || 1.5–1.7 || 1.6–1.8 || 1.7–1.9 || 1.9–2.1 || 0–0 | |||
|- | |||
| 2 || 1.7–1.9 || 1.8–2 || 1.9–2.2 || 2.1–2.4 || 0–0 | |||
|- | |||
| 3 || 1.9–2.1 || 2–2.3 || 2.2–2.5 || 2.4–2.7 || 0–0 | |||
|- | |||
| 4 || 2.1–2.3 || 2.3–2.6 || 2.5–2.9 || 2.7–3.2 || 0–0 | |||
|} | |||
</div> | |||
=== Cooldown when hit (seconds) === | |||
<div class="cc-table-wrap"> | |||
{| class="wikitable cc-table" | |||
! Level !! Common !! Rare !! Epic !! Legendary !! Boss | |||
|- | |||
| 0 || 1.25s || 1.25s || 1.25s || 1.25s || 0s | |||
|} | |} | ||
</div> | </div> | ||
Revision as of 20:51, 5 March 2026
Antlers
| Antlers | |
|---|---|
| Image | |
| Rarity | Common |
Description
Headbutt attack that deals high PD but Self-damages for 10.00% of it
⇒ Damage: 1.3–1.5x Physical
⇒ Cooldown: 1.25ss
Fun Fact
Antlers can grow up to 2 cm per day which makes them the fastest growing animal tissue in mammals
Upgrades
Max upgrades: 5
Bans
Stats per Level
Self Damage Percentage Per Level
| Level | Common | Rare | Epic | Legendary | Boss |
|---|---|---|---|---|---|
| 0 | 10.00% | 9.00% | 8.00% | 7.00% | 0.00% |
Damage To Time Conversion When Hitting A Food Spawner
| Level | Common | Rare | Epic | Legendary | Boss |
|---|---|---|---|---|---|
| 0 | 75.00% | 75.00% | 75.00% | 75.00% | 0.00% |
Affinity multiplier (progress gain)
| Level | Common | Rare | Epic | Legendary | Boss |
|---|---|---|---|---|---|
| 0 | 1.2x | 1.2x | 1.2x | 1.2x | 0x |
Affinity multiplier (progress gain)
| Level | Common | Rare | Epic | Legendary | Boss |
|---|---|---|---|---|---|
| 0 | 1.3–1.5 | 1.4–1.6 | 1.5–1.7 | 1.7–1.9 | 0–0 |
| 1 | 1.5–1.7 | 1.6–1.8 | 1.7–1.9 | 1.9–2.1 | 0–0 |
| 2 | 1.7–1.9 | 1.8–2 | 1.9–2.2 | 2.1–2.4 | 0–0 |
| 3 | 1.9–2.1 | 2–2.3 | 2.2–2.5 | 2.4–2.7 | 0–0 |
| 4 | 2.1–2.3 | 2.3–2.6 | 2.5–2.9 | 2.7–3.2 | 0–0 |
Cooldown when hit (seconds)
| Level | Common | Rare | Epic | Legendary | Boss |
|---|---|---|---|---|---|
| 0 | 1.25s | 1.25s | 1.25s | 1.25s | 0s |