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Evolutions:Antlers: Difference between revisions

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== Description ==
== Description ==
Headbutt attack that deals high PD but Self-damages for <span style=\"color:#FF0000\">10.00%</span> of it <br>⇒ Damage: <span style=\"color:#8B0000\">{DamageMultiplierPerLevel_DELTA}x</span> Physical<br>⇒ Cooldown: {CooldownPerLevel}s
Headbutt attack that deals high PD but Self-damages for <span style=\"color:#FF0000\">10.00%</span> of it <br>⇒ Damage: <span style=\"color:#8B0000\">1.3–1.5x</span> Physical<br>⇒ Cooldown: 1.25ss


== Fun Fact ==
== Fun Fact ==
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|-
|-
| 0 || 1.2x || 1.2x || 1.2x || 1.2x || 0x
| 0 || 1.2x || 1.2x || 1.2x || 1.2x || 0x
|}
</div>
=== Affinity multiplier (progress gain) ===
<div class="cc-table-wrap">
{| class="wikitable cc-table"
! Level !! Common !! Rare !! Epic !! Legendary !! Boss
|-
| 0 || 1.3–1.5 || 1.4–1.6 || 1.5–1.7 || 1.7–1.9 || 0–0
|-
| 1 || 1.5–1.7 || 1.6–1.8 || 1.7–1.9 || 1.9–2.1 || 0–0
|-
| 2 || 1.7–1.9 || 1.8–2 || 1.9–2.2 || 2.1–2.4 || 0–0
|-
| 3 || 1.9–2.1 || 2–2.3 || 2.2–2.5 || 2.4–2.7 || 0–0
|-
| 4 || 2.1–2.3 || 2.3–2.6 || 2.5–2.9 || 2.7–3.2 || 0–0
|}
</div>
=== Cooldown when hit (seconds) ===
<div class="cc-table-wrap">
{| class="wikitable cc-table"
! Level !! Common !! Rare !! Epic !! Legendary !! Boss
|-
| 0 || 1.25s || 1.25s || 1.25s || 1.25s || 0s
|}
|}
</div>
</div>

Revision as of 20:51, 5 March 2026

Antlers

Antlers
Image
Rarity Common
Ad

Description

Headbutt attack that deals high PD but Self-damages for 10.00% of it
⇒ Damage: 1.3–1.5x Physical
⇒ Cooldown: 1.25ss

Fun Fact

Antlers can grow up to 2 cm per day which makes them the fastest growing animal tissue in mammals

Upgrades

Max upgrades: 5

Bans

Stats per Level

Self Damage Percentage Per Level

Level Common Rare Epic Legendary Boss
0 10.00% 9.00% 8.00% 7.00% 0.00%

Damage To Time Conversion When Hitting A Food Spawner

Level Common Rare Epic Legendary Boss
0 75.00% 75.00% 75.00% 75.00% 0.00%

Affinity multiplier (progress gain)

Level Common Rare Epic Legendary Boss
0 1.2x 1.2x 1.2x 1.2x 0x

Affinity multiplier (progress gain)

Level Common Rare Epic Legendary Boss
0 1.3–1.5 1.4–1.6 1.5–1.7 1.7–1.9 0–0
1 1.5–1.7 1.6–1.8 1.7–1.9 1.9–2.1 0–0
2 1.7–1.9 1.8–2 1.9–2.2 2.1–2.4 0–0
3 1.9–2.1 2–2.3 2.2–2.5 2.4–2.7 0–0
4 2.1–2.3 2.3–2.6 2.5–2.9 2.7–3.2 0–0

Cooldown when hit (seconds)

Level Common Rare Epic Legendary Boss
0 1.25s 1.25s 1.25s 1.25s 0s