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Evolutions:Stinger: Difference between revisions

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== Description ==
== Description ==
Slow attack that deals initial PD and Poisons, dealing AD over 5 seconds<br>⇒ Damage: <span style=\"color:#8B0000\">{DamageMultiplierPerLevel_DELTA}x</span> Physical<br>⇒ Poison: <span style=\"color:#8B008B\">{PoisonDamageMultiplierPerLevel_DELTA}x</span> Ability per second<br>⇒ Cooldown: {CooldownPerLevel}s
Slow attack that deals initial PD and Poisons, dealing AD over 5 seconds<br>⇒ Damage: <span style=\"color:#8B0000\">1–1.2x</span> Physical<br>⇒ Poison: <span style=\"color:#8B008B\">0.25–0.4x</span> Ability per second<br>⇒ Cooldown: 3ss


== Upgrades ==
== Upgrades ==
Line 18: Line 18:


== Stats per Level ==
== Stats per Level ==
No per-level stats captured.
=== Affinity multiplier (progress gain) ===
<div class="cc-table-wrap">
{| class="wikitable cc-table"
! Level !! Epic !! Legendary !! Boss
|-
| 0 || 0.25–0.4 || 0.3–0.45 || 0–0
|-
| 1 || 0.3–0.45 || 0.35–0.5 || 0–0
|-
| 2 || 0.35–0.5 || 0.4–0.55 || 0–0
|-
| 3 || 0.4–0.55 || 0.45–0.6 || 0–0
|-
| 4 || 0.45–0.6 || 0.5–0.65 || 0–0
|}
</div>
=== Affinity multiplier (progress gain) ===
<div class="cc-table-wrap">
{| class="wikitable cc-table"
! Level !! Epic !! Legendary !! Boss
|-
| 0 || 1–1.2 || 1.2–1.4 || 0–0
|-
| 1 || 1.2–1.4 || 1.4–1.6 || 0–0
|-
| 2 || 1.4–1.6 || 1.6–1.8 || 0–0
|-
| 3 || 1.6–1.9 || 1.8–2.1 || 0–0
|-
| 4 || 1.8–2.2 || 2–2.5 || 0–0
|}
</div>
=== Cooldown when hit (seconds) ===
<div class="cc-table-wrap">
{| class="wikitable cc-table"
! Level !! Epic !! Legendary !! Boss
|-
| 0 || 3s || 3s || 0s
|-
| 1 || 3s || 3s || 0s
|-
| 2 || 3s || 3s || 0s
|-
| 3 || 3s || 3s || 0s
|-
| 4 || 3s || 3s || 0s
|}
</div>


<div class="cc-ad-slot cc-ad-slot--footer"><span class="cc-ad-slot__placeholder">Ad</span></div>
<div class="cc-ad-slot cc-ad-slot--footer"><span class="cc-ad-slot__placeholder">Ad</span></div>
[[Category:Evolutions]]
[[Category:Evolutions]]
</div>
</div>

Revision as of 20:52, 5 March 2026

Stinger

Stinger
Image
Rarity Epic
Ad

Description

Slow attack that deals initial PD and Poisons, dealing AD over 5 seconds
⇒ Damage: 1–1.2x Physical
⇒ Poison: 0.25–0.4x Ability per second
⇒ Cooldown: 3ss

Upgrades

Max upgrades: 5

Stats per Level

Affinity multiplier (progress gain)

Level Epic Legendary Boss
0 0.25–0.4 0.3–0.45 0–0
1 0.3–0.45 0.35–0.5 0–0
2 0.35–0.5 0.4–0.55 0–0
3 0.4–0.55 0.45–0.6 0–0
4 0.45–0.6 0.5–0.65 0–0

Affinity multiplier (progress gain)

Level Epic Legendary Boss
0 1–1.2 1.2–1.4 0–0
1 1.2–1.4 1.4–1.6 0–0
2 1.4–1.6 1.6–1.8 0–0
3 1.6–1.9 1.8–2.1 0–0
4 1.8–2.2 2–2.5 0–0

Cooldown when hit (seconds)

Level Epic Legendary Boss
0 3s 3s 0s
1 3s 3s 0s
2 3s 3s 0s
3 3s 3s 0s
4 3s 3s 0s