Evolutions:Stoner: Difference between revisions
From CrabCodex
More actions
No edit summary |
No edit summary |
||
| Line 12: | Line 12: | ||
== Description == | == Description == | ||
High damage ranged attack which requires Stones Ammo to be used.<br>Hold to increase distance and damage<br>⇒ Damage: <span style=\"color:#8B0000\"> | High damage ranged attack which requires Stones Ammo to be used.<br>Hold to increase distance and damage<br>⇒ Damage: <span style=\"color:#8B0000\">1.2–2.4</span><span style=\"color:#8B008B\">x</span> Physical or Ability (Lowest of)<br>⇒ Max Ammo: {MaxAmmoPerLevel_DELTA} | ||
== Fun Fact == | == Fun Fact == | ||
| Line 27: | Line 27: | ||
|- | |- | ||
| 0 || 150.00% || 150.00% || 150.00% || 0.00% | | 0 || 150.00% || 150.00% || 150.00% || 0.00% | ||
|} | |||
</div> | |||
=== Affinity multiplier (progress gain) === | |||
<div class="cc-table-wrap"> | |||
{| class="wikitable cc-table" | |||
! Level !! Rare !! Epic !! Legendary !! Boss | |||
|- | |||
| 0 || 1.2–2.4 || 1.3–2.6 || 1.4–2.8 || 0–0 | |||
|- | |||
| 1 || 1.4–2.6 || 1.5–2.8 || 1.6–3 || 0–0 | |||
|- | |||
| 2 || 1.6–2.8 || 1.7–3 || 1.8–3.2 || 0–0 | |||
|- | |||
| 3 || 1.8–3 || 1.9–3.2 || 2–3.4 || 0–0 | |||
|- | |||
| 4 || 2–3.2 || 2.1–3.4 || 2.2–3.6 || 0–0 | |||
|} | |||
</div> | |||
=== Cooldown when hit (seconds) === | |||
<div class="cc-table-wrap"> | |||
{| class="wikitable cc-table" | |||
! Level !! Rare !! Epic !! Legendary !! Boss | |||
|- | |||
| 0 || 0.3s || 0.3s || 0.3s || 0s | |||
|} | |} | ||
</div> | </div> | ||
Revision as of 20:52, 5 March 2026
Stoner
| Stoner | |
|---|---|
| Image | |
| Rarity | Rare |
Description
High damage ranged attack which requires Stones Ammo to be used.
Hold to increase distance and damage
⇒ Damage: 1.2–2.4x Physical or Ability (Lowest of)
⇒ Max Ammo: {MaxAmmoPerLevel_DELTA}
Fun Fact
Chimpanzees throw stones at trees for communication purposes
Upgrades
Max upgrades: 5
Stats per Level
Charge Time To Max Per Level
| Level | Rare | Epic | Legendary | Boss |
|---|---|---|---|---|
| 0 | 150.00% | 150.00% | 150.00% | 0.00% |
Affinity multiplier (progress gain)
| Level | Rare | Epic | Legendary | Boss |
|---|---|---|---|---|
| 0 | 1.2–2.4 | 1.3–2.6 | 1.4–2.8 | 0–0 |
| 1 | 1.4–2.6 | 1.5–2.8 | 1.6–3 | 0–0 |
| 2 | 1.6–2.8 | 1.7–3 | 1.8–3.2 | 0–0 |
| 3 | 1.8–3 | 1.9–3.2 | 2–3.4 | 0–0 |
| 4 | 2–3.2 | 2.1–3.4 | 2.2–3.6 | 0–0 |
Cooldown when hit (seconds)
| Level | Rare | Epic | Legendary | Boss |
|---|---|---|---|---|
| 0 | 0.3s | 0.3s | 0.3s | 0s |