Community:Bosses and Enemies: Difference between revisions
More actions
Created page with "<div class="cc-container"> = Everything is Crab — Bosses and enemies = Official and community names, and behaviours mentioned on Discord and in patch notes. --- == Bosses == === Crabtaur === - "Cow boss" from early versions; internal name '''Crabtaur'''. - Two encounters per run (progress bar at top shows when they appear). - Can '''enrage''' over the fight (behaviour and attacks change by phase). - In older versions, two Crabtaurs could fight each other if left in..." |
No edit summary |
||
| Line 9: | Line 9: | ||
=== Crabtaur === | === Crabtaur === | ||
- "Cow boss" from early versions; internal name | - "Cow boss" from early versions; internal name Crabtaur. | ||
- Two encounters per run (progress bar at top shows when they appear). | - Two encounters per run (progress bar at top shows when they appear). | ||
- Can | - Can enrage over the fight (behaviour and attacks change by phase). | ||
- In older versions, two Crabtaurs could fight each other if left in the arena. | - In older versions, two Crabtaurs could fight each other if left in the arena. | ||
- | - Tip: end the fight quickly before enrage, or survive until the timer so the walls drop and the boss loses aggro. | ||
=== Clawdia === | === Clawdia === | ||
- Name chosen by | - Name chosen by community vote. Candidates: Clawdia, Crabella, Pincette, (Miss) Santa-claws. | ||
- Boss with | - Boss with pincers and Spiderlings (Crawlees); spider/crab look. | ||
- In patches: more lethal, fight time reduced (e.g. 1m 30s), nest with more HP and Plating, Spines can damage her and Crawlees. | - In patches: more lethal, fight time reduced (e.g. 1m 30s), nest with more HP and Plating, Spines can damage her and Crawlees. | ||
- Collision and pathfinding adjusted in several patches (e.g. fewer stuck states). | - Collision and pathfinding adjusted in several patches (e.g. fewer stuck states). | ||
| Line 23: | Line 23: | ||
=== Aquaconda === | === Aquaconda === | ||
- "Surprise" boss (snake/water); name kept by the team. | - "Surprise" boss (snake/water); name kept by the team. | ||
- | - Terrain: changes the ground (water); fight in a specific area; hitbox and collision fixed in patches. | ||
- Attacks: wave, droplets (damage by impact zone), spit; more accurate in patches. | - Attacks: wave, droplets (damage by impact zone), spit; more accurate in patches. | ||
- More "lobster-like" look in updates. | - More "lobster-like" look in updates. | ||
| Line 32: | Line 32: | ||
=== Final boss === | === Final boss === | ||
- Victory: | - Victory: kill the final boss or survive 2 minutes against it (walls drop, you win). | ||
--- | --- | ||
| Line 64: | Line 64: | ||
== Alphas and "Shiny" == | == Alphas and "Shiny" == | ||
- | - Alphas are special versions of enemies; Challenger genetic increases their count and your damage vs them. | ||
- | - Shiny: rare visual variants of enemies; there's a Discord channel (#shiny-safari) to share screenshots. In future versions the team plans VFX to make them more obvious. | ||
--- | --- | ||
| Line 71: | Line 71: | ||
== General behaviour (AI) == | == General behaviour (AI) == | ||
- Enemies can have | - Enemies can have Hit & Flee (attack then run). | ||
- Between attacks, each type has different reactive behaviour (weave in/out, back off, etc.). | - Between attacks, each type has different reactive behaviour (weave in/out, back off, etc.). | ||
- | - Charmed: charmed allies intercept enemies trying to target you; they can't be commanded to attack other allies. | ||
- After the boss bramble drops, the boss does | - After the boss bramble drops, the boss does not attack immediately; reacts if it sees you again shortly after. | ||
- Player | - Player Apex level is calculated from evolution types (not just level) and affects how likely some enemies are to attack you. | ||
--- | --- | ||
| Line 81: | Line 81: | ||
== Naming (community) == | == Naming (community) == | ||
- | - Clawdia and Pilferret / Spineapple are examples of names set by community vote or suggestion. | ||
- Names in other languages: e.g. | - Names in other languages: e.g. Vacangrejo for Crabtaur (Spanish, suggested by Santi). | ||
--- | --- | ||
Based on patch notes and Discord discussions. List is not exhaustive; full bestiary will come in the Codex in future versions. | |||
[[Category:Community]] | [[Category:Community]] | ||
</div> | </div> | ||
Revision as of 16:07, 6 March 2026
Everything is Crab — Bosses and enemies
Official and community names, and behaviours mentioned on Discord and in patch notes.
---
Bosses
Crabtaur
- "Cow boss" from early versions; internal name Crabtaur. - Two encounters per run (progress bar at top shows when they appear). - Can enrage over the fight (behaviour and attacks change by phase). - In older versions, two Crabtaurs could fight each other if left in the arena. - Tip: end the fight quickly before enrage, or survive until the timer so the walls drop and the boss loses aggro.
Clawdia
- Name chosen by community vote. Candidates: Clawdia, Crabella, Pincette, (Miss) Santa-claws. - Boss with pincers and Spiderlings (Crawlees); spider/crab look. - In patches: more lethal, fight time reduced (e.g. 1m 30s), nest with more HP and Plating, Spines can damage her and Crawlees. - Collision and pathfinding adjusted in several patches (e.g. fewer stuck states).
Aquaconda
- "Surprise" boss (snake/water); name kept by the team. - Terrain: changes the ground (water); fight in a specific area; hitbox and collision fixed in patches. - Attacks: wave, droplets (damage by impact zone), spit; more accurate in patches. - More "lobster-like" look in updates.
Krabaroo
- Mentioned in recent patches (0.9.1, 0.10.1): larger hitbox and harder to dodge; various collision fixes. - Appears as a boss in demo/playtest versions.
Final boss
- Victory: kill the final boss or survive 2 minutes against it (walls drop, you win).
---
Common and mid-tier enemies
| Name (current) | Old name / notes |
|---|---|
| **HatBirb** | "Flying dog" / bird; uses **Burrow**; at night doesn't wander as far from hole; Alpha can dig holes. |
| **Pantther** | Cat/predator; spin attack; mid-tier version with more frequent spin and while moving; more "glass cannon" in patches. |
| **Beeware** | Bee/insect; "farts" deal damage; end-of-run damage reduced in patches. |
| **Turtoid** | Turtle; has **Plating**; some evolutions and "farts" pierce it; reacts to attacks when shielded (bug fixed). |
| **Spineapple** | Formerly **Mimic**; looks like food, attacks in a pack; mid and late versions; in pack they react to damage on the "fruit"; charmed doesn't count as part of the pack. |
| **Pilferret** | Formerly **Thief**; steals **food and hearts**; eats all pieces but avoids picking Common/Rare when 1 bite left; braver in patches. |
| **Spiderfrog** | Stealth enemy; AI and flickering fixed in patches. |
| **Blobfish** | Drops **fish food**; didn't show damage flash (fixed). |
| **Crawlees** | Clawdia's Spiderlings; damage return with Spines in patches. |
---
Alphas and "Shiny"
- Alphas are special versions of enemies; Challenger genetic increases their count and your damage vs them. - Shiny: rare visual variants of enemies; there's a Discord channel (#shiny-safari) to share screenshots. In future versions the team plans VFX to make them more obvious.
---
General behaviour (AI)
- Enemies can have Hit & Flee (attack then run). - Between attacks, each type has different reactive behaviour (weave in/out, back off, etc.). - Charmed: charmed allies intercept enemies trying to target you; they can't be commanded to attack other allies. - After the boss bramble drops, the boss does not attack immediately; reacts if it sees you again shortly after. - Player Apex level is calculated from evolution types (not just level) and affects how likely some enemies are to attack you.
---
Naming (community)
- Clawdia and Pilferret / Spineapple are examples of names set by community vote or suggestion. - Names in other languages: e.g. Vacangrejo for Crabtaur (Spanish, suggested by Santi).
---
Based on patch notes and Discord discussions. List is not exhaustive; full bestiary will come in the Codex in future versions.