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Community:Evolutions Reference: Difference between revisions

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Line 17: Line 17:
| Antennae || Passive.
| Antennae || Passive.
|-
|-
| Antlers || Attack; causes **self-damage**. Be careful in glass cannon builds.
| Antlers || Attack; causes '''self-damage'''. Be careful in glass cannon builds.
|-
|-
| Beak || Attack; uses **Ability Damage**.
| Beak || Attack; uses '''Ability Damage'''.
|-
|-
| Body Slam || Damage based on **HP** (not size). Attack area.
| Body Slam || Damage based on '''HP''' (not size). Attack area.
|-
|-
| Carapace || Visual; doesn't show if you have Shell.
| Carapace || Visual; doesn't show if you have Shell.
|-
|-
| Carnivore || EXP bonus on meat; **does not** affect fish.
| Carnivore || EXP bonus on meat; '''does not''' affect fish.
|-
|-
| Carrion || Bonus on food you didn't hunt (fish, meat).
| Carrion || Bonus on food you didn't hunt (fish, meat).
Line 43: Line 43:
| Diurnal || Day-related.
| Diurnal || Day-related.
|-
|-
| Detachable Tail || Tail that detaches; **does not** trigger on self-damage (e.g. Antlers).
| Detachable Tail || Tail that detaches; '''does not''' trigger on self-damage (e.g. Antlers).
|-
|-
| Dexterous || Accuracy / attack.
| Dexterous || Accuracy / attack.
Line 55: Line 55:
| Fungoid || Food / fungi.
| Fungoid || Food / fungi.
|-
|-
| Fur || Visual; **bans** with Scales in some versions.
| Fur || Visual; '''bans''' with Scales in some versions.
|-
|-
| Hollow Bones || Damage penalty in exchange for mobility.
| Hollow Bones || Damage penalty in exchange for mobility.
Line 61: Line 61:
| Herbivore || Bonus on plant food.
| Herbivore || Bonus on plant food.
|-
|-
| Horns || Attack; **Physical Damage**. Can hit trees to reduce time for food to drop.
| Horns || Attack; '''Physical Damage'''. Can hit trees to reduce time for food to drop.
|-
|-
| Hump || HP; cited as "super useful" (e.g. 249 HP on D2).
| Hump || HP; cited as "super useful" (e.g. 249 HP on D2).
Line 83: Line 83:
| Nomad || Movement / POIs; pairs with Pioneer.
| Nomad || Movement / POIs; pairs with Pioneer.
|-
|-
| Omnivore || Less picked in PP2 stats but ~79% pick rate when **offered**.
| Omnivore || Less picked in PP2 stats but ~79% pick rate when '''offered'''.
|-
|-
| Outlier || Gain a **random legendary evolution**. RNG.
| Outlier || Gain a '''random legendary evolution'''. RNG.
|-
|-
| Overwhelm || Increases attack damage equal to your current **Plating**. Great with Plating build.
| Overwhelm || Increases attack damage equal to your current '''Plating'''. Great with Plating build.
|-
|-
| Pack || Increases Health Regen per [Charmed] enemy; charmed get % of your Health Regen.
| Pack || Increases Health Regen per [Charmed] enemy; charmed get % of your Health Regen.
|-
|-
| Piscivore || Bonus on **fish food**.
| Piscivore || Bonus on '''fish food'''.
|-
|-
| Pincer || Attack; **Physical**; very strong with **Smol** build (double hit). Bans with Toe Beans in recent versions.
| Pincer || Attack; '''Physical'''; very strong with '''Smol''' build (double hit). Bans with Toe Beans in recent versions.
|-
|-
| Pistol Pincer || High damage based on **higher** of PD and AD; visual; moved to Trickster affinity.
| Pistol Pincer || High damage based on '''higher''' of PD and AD; visual; moved to Trickster affinity.
|-
|-
| Plated || Plating (armour).
| Plated || Plating (armour).
Line 109: Line 109:
| Revenge || Retaliation when taking damage.
| Revenge || Retaliation when taking damage.
|-
|-
| Robust || Max HP multiplied by [Size]; negative size does **not** reduce HP.
| Robust || Max HP multiplied by [Size]; negative size does '''not''' reduce HP.
|-
|-
| Ruminant || Every X seconds, gain Progress based on Prey affinity; goes on cooldown when hit. Buffed with Herbivore/Vegan in patches.
| Ruminant || Every X seconds, gain Progress based on Prey affinity; goes on cooldown when hit. Buffed with Herbivore/Vegan in patches.
Line 115: Line 115:
| Saliva || Food / progress; one of the most picked in PP2.
| Saliva || Food / progress; one of the most picked in PP2.
|-
|-
| Scales || Visual; **bans** with Fur in some versions. Specialisation with variants (e.g. "sun" / "moon").
| Scales || Visual; '''bans''' with Fur in some versions. Specialisation with variants (e.g. "sun" / "moon").
|-
|-
| Sharpen || Increases [Contact] attack damage; scales with Predator Affinity.
| Sharpen || Increases [Contact] attack damage; scales with Predator Affinity.
Line 121: Line 121:
| Shell || Visual; doesn't show Hump or Carapace if you have Shell.
| Shell || Visual; doesn't show Hump or Carapace if you have Shell.
|-
|-
| Shifty || Negative size increases **dodge** chance proportionally.
| Shifty || Negative size increases '''dodge''' chance proportionally.
|-
|-
| Slide || Movement; own VFX.
| Slide || Movement; own VFX.
Line 131: Line 131:
| Spines || Reflects part of damage taken; no longer bans Fur in recent versions.
| Spines || Reflects part of damage taken; no longer bans Fur in recent versions.
|-
|-
| Spit || Ranged attack; **Ability Damage**.
| Spit || Ranged attack; '''Ability Damage'''.
|-
|-
| Sprint || Movement over time; good for kiting and keeping pace.
| Sprint || Movement over time; good for kiting and keeping pace.
Line 137: Line 137:
| Spurs || Triggers when another attack is used.
| Spurs || Triggers when another attack is used.
|-
|-
| Stinger || Poison; **AD**; good for spreading DOT.
| Stinger || Poison; '''AD'''; good for spreading DOT.
|-
|-
| Stomach || Digestion / progress.
| Stomach || Digestion / progress.
Line 171: Line 171:
! Name !! Notes
! Name !! Notes
|-
|-
| **Arms** || Unlocks Pincers line and arm attacks.
| '''Arms''' || Unlocks Pincers line and arm attacks.
|-
|-
| **Legs** || Movement; "legs" visual in line with key art.
| '''Legs''' || Movement; "legs" visual in line with key art.
|-
|-
| **Ruminant** || Progress from Prey; cooldown when hit.
| '''Ruminant''' || Progress from Prey; cooldown when hit.
|-
|-
| **Slithery** || Snake body; "Snake build" cited as strong.
| '''Slithery''' || Snake body; "Snake build" cited as strong.
|-
|-
| **Tentacles** || Arms/tentacles; Pincers/Claws can appear on tentacles.
| '''Tentacles''' || Arms/tentacles; Pincers/Claws can appear on tentacles.
|-
|-
| **Wings** || Visual and possible movement/sound effect.
| '''Wings''' || Visual and possible movement/sound effect.
|-
|-
| **Pollinator** || New in 0.10.1 (branching).
| '''Pollinator''' || New in 0.10.1 (branching).
|}
|}



Latest revision as of 17:58, 6 March 2026

Everything is Crab — Evolution reference

List of evolutions and branching evolutions mentioned in Discord discussions. For unlock details and specialisations, use the community spreadsheet (link at the end).

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Evolutions (alphabetical list)

Name Brief notes (community / patch notes)
Agile Mobility / speed.
Alpha Related to Alphas.
Antennae Passive.
Antlers Attack; causes self-damage. Be careful in glass cannon builds.
Beak Attack; uses Ability Damage.
Body Slam Damage based on HP (not size). Attack area.
Carapace Visual; doesn't show if you have Shell.
Carnivore EXP bonus on meat; does not affect fish.
Carrion Bonus on food you didn't hunt (fish, meat).
Cheek Pouch Stores food in your cheeks; consumes at the same rate. Essential in flee/Pacifist runs.
Chonky Size / tank.
Claws Attack; can appear visually on tentacles.
Constriction Holds you and the target, deals [PD] per second; can cancel with dash or using it again.
Cortex Passive.
Courting Ultimate: charms an enemy to fight for you; can command target. Area of effect shown.
Diurnal Day-related.
Detachable Tail Tail that detaches; does not trigger on self-damage (e.g. Antlers).
Dexterous Accuracy / attack.
Elusive Unlocks an option at a POI.
Exoskeleton Specialisation; crab icon; numeric bonuses (e.g. +1.7 speed mentioned in teaser).
Forager Food / progress.
Fungoid Food / fungi.
Fur Visual; bans with Scales in some versions.
Hollow Bones Damage penalty in exchange for mobility.
Herbivore Bonus on plant food.
Horns Attack; Physical Damage. Can hit trees to reduce time for food to drop.
Hump HP; cited as "super useful" (e.g. 249 HP on D2).
Jaws Attack; cooldown reduced in patches.
Leap Jumps over enemies and obstacles, avoiding impact.
Leech Healing; "terrifyingly cute" visual.
More Eyes Detection / Senses.
More Legs Movement.
More Mass Size / tank.
Muscular Tissue Damage / strength.
Nocturnal Night-related.
Nomad Movement / POIs; pairs with Pioneer.
Omnivore Less picked in PP2 stats but ~79% pick rate when offered.
Outlier Gain a random legendary evolution. RNG.
Overwhelm Increases attack damage equal to your current Plating. Great with Plating build.
Pack Increases Health Regen per [Charmed] enemy; charmed get % of your Health Regen.
Piscivore Bonus on fish food.
Pincer Attack; Physical; very strong with Smol build (double hit). Bans with Toe Beans in recent versions.
Pistol Pincer High damage based on higher of PD and AD; visual; moved to Trickster affinity.
Plated Plating (armour).
Poisonous Saliva Poison; poisonous Spit has different visual.
Prehensile Tail Tail.
Reach Range.
Regenerative Tissue Healing / regen.
Revenge Retaliation when taking damage.
Robust Max HP multiplied by [Size]; negative size does not reduce HP.
Ruminant Every X seconds, gain Progress based on Prey affinity; goes on cooldown when hit. Buffed with Herbivore/Vegan in patches.
Saliva Food / progress; one of the most picked in PP2.
Scales Visual; bans with Fur in some versions. Specialisation with variants (e.g. "sun" / "moon").
Sharpen Increases [Contact] attack damage; scales with Predator Affinity.
Shell Visual; doesn't show Hump or Carapace if you have Shell.
Shifty Negative size increases dodge chance proportionally.
Slide Movement; own VFX.
Slow Metabolism Reduces speed, reduces progress needed to level up; 75% cap.
Smol Small size; unlocks an option at a POI.
Spines Reflects part of damage taken; no longer bans Fur in recent versions.
Spit Ranged attack; Ability Damage.
Sprint Movement over time; good for kiting and keeping pace.
Spurs Triggers when another attack is used.
Stinger Poison; AD; good for spreading DOT.
Stomach Digestion / progress.
Stoner Projectile; scales with attack area; buffed in patches (damage, charge, speed).
Subcutaneous Fat Cited as very strong in hard runs.
Synapse Buffed in patches.
Tail Tail.
Tail Wag Periodically tries to charm enemies in area of effect; area shown.
Toe Beans [AD] attack with [Charm] chance; not affected by Bullseye in recent versions.
Turtle Down Becomes [Protected] for a time; can't attack; uses dash slot.
Vegan Bonus on vegan diet; bans Piscivore; bans Carrion in recent versions.
Whining PP2 evolution; long tooltips.
Wings Visual; type may depend on hidden criteria when unlocking "wings lvl 1".

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Branching evolutions

Chosen at special moments (e.g. after boss, boss fruit).

Name Notes
Arms Unlocks Pincers line and arm attacks.
Legs Movement; "legs" visual in line with key art.
Ruminant Progress from Prey; cooldown when hit.
Slithery Snake body; "Snake build" cited as strong.
Tentacles Arms/tentacles; Pincers/Claws can appear on tentacles.
Wings Visual and possible movement/sound effect.
Pollinator New in 0.10.1 (branching).

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Specialisations

Mentioned in teasers and builds; some evolutions have specialisations (e.g. Scales with "sun" / "moon" variants, Exoskeleton with crab icon). Details vary by patch and spreadsheet.

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Quick synergy tips (community)

- Pincers + Smol — consistent double hit. - Plating + Overwhelm — more damage with more armour. - Courting / Tail Wag + Social — more charmed allies. - Ruminant + Prey + Pacifist / Sloth — passive progress; watch your speed. - Antlers — avoid in low-HP builds (self-damage). - Sprint — versatile for chase and escape. - Cheek Pouch + Carrion/Herbivore — strong in Pacifist / flee run.

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Full community spreadsheet

Tin's Evolution & Specialisations Breakdown (https://docs.google.com/spreadsheets/d/1DHYt_wz_otUR_A7_f-N-Nk3ZDuFQKKGUPtb0FkcrLuY) — detailed list of evolutions, specialisations and how to unlock them (resource cited by the team on Discord).

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List compiled from #builds-discussion and patch notes. For in-game official descriptions, use pause (ESC) and the tooltips on evolution cards (right click for "Info" / fun facts).