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Community:Bosses and Enemies

From CrabCodex
Revision as of 15:20, 6 March 2026 by Megafuji (talk | contribs) (Created page with "<div class="cc-container"> = Everything is Crab — Bosses and enemies = Official and community names, and behaviours mentioned on Discord and in patch notes. --- == Bosses == === Crabtaur === - "Cow boss" from early versions; internal name '''Crabtaur'''. - Two encounters per run (progress bar at top shows when they appear). - Can '''enrage''' over the fight (behaviour and attacks change by phase). - In older versions, two Crabtaurs could fight each other if left in...")
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Everything is Crab — Bosses and enemies

Official and community names, and behaviours mentioned on Discord and in patch notes.

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Bosses

Crabtaur

- "Cow boss" from early versions; internal name Crabtaur. - Two encounters per run (progress bar at top shows when they appear). - Can enrage over the fight (behaviour and attacks change by phase). - In older versions, two Crabtaurs could fight each other if left in the arena. - Tip: end the fight quickly before enrage, or survive until the timer so the walls drop and the boss loses aggro.

Clawdia

- Name chosen by community vote. Candidates: Clawdia, Crabella, Pincette, (Miss) Santa-claws. - Boss with pincers and Spiderlings (Crawlees); spider/crab look. - In patches: more lethal, fight time reduced (e.g. 1m 30s), nest with more HP and Plating, Spines can damage her and Crawlees. - Collision and pathfinding adjusted in several patches (e.g. fewer stuck states).

Aquaconda

- "Surprise" boss (snake/water); name kept by the team. - Terrain: changes the ground (water); fight in a specific area; hitbox and collision fixed in patches. - Attacks: wave, droplets (damage by impact zone), spit; more accurate in patches. - More "lobster-like" look in updates.

Krabaroo

- Mentioned in recent patches (0.9.1, 0.10.1): larger hitbox and harder to dodge; various collision fixes. - Appears as a boss in demo/playtest versions.

Final boss

- Victory: kill the final boss or survive 2 minutes against it (walls drop, you win).

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Common and mid-tier enemies

Name (current) Old name / notes
**HatBirb** "Flying dog" / bird; uses **Burrow**; at night doesn't wander as far from hole; Alpha can dig holes.
**Pantther** Cat/predator; spin attack; mid-tier version with more frequent spin and while moving; more "glass cannon" in patches.
**Beeware** Bee/insect; "farts" deal damage; end-of-run damage reduced in patches.
**Turtoid** Turtle; has **Plating**; some evolutions and "farts" pierce it; reacts to attacks when shielded (bug fixed).
**Spineapple** Formerly **Mimic**; looks like food, attacks in a pack; mid and late versions; in pack they react to damage on the "fruit"; charmed doesn't count as part of the pack.
**Pilferret** Formerly **Thief**; steals **food and hearts**; eats all pieces but avoids picking Common/Rare when 1 bite left; braver in patches.
**Spiderfrog** Stealth enemy; AI and flickering fixed in patches.
**Blobfish** Drops **fish food**; didn't show damage flash (fixed).
**Crawlees** Clawdia's Spiderlings; damage return with Spines in patches.

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Alphas and "Shiny"

- Alphas are special versions of enemies; Challenger genetic increases their count and your damage vs them. - Shiny: rare visual variants of enemies; there's a Discord channel (#shiny-safari) to share screenshots. In future versions the team plans VFX to make them more obvious.

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General behaviour (AI)

- Enemies can have Hit & Flee (attack then run). - Between attacks, each type has different reactive behaviour (weave in/out, back off, etc.). - Charmed: charmed allies intercept enemies trying to target you; they can't be commanded to attack other allies. - After the boss bramble drops, the boss does not attack immediately; reacts if it sees you again shortly after. - Player Apex level is calculated from evolution types (not just level) and affects how likely some enemies are to attack you.

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Naming (community)

- Clawdia and Pilferret / Spineapple are examples of names set by community vote or suggestion. - Names in other languages: e.g. Vacangrejo for Crabtaur (Spanish, suggested by Santi).

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Based on patch notes and Discord discussions. List is not exhaustive; full bestiary will come in the Codex in future versions.