New pages
More actions
6 March 2026
- 16:2116:21, 6 March 2026 Community:Meta Now (hist | edit) [1,464 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> = Everything is Crab — Melhores builds e tier list (opinião da comunidade) = Resumo do que a comunidade no Discord considera top tier, melhores builds e combos mais/menos escolhidos, com base em discussões no #builds-discussion, #general e anúncios oficiais. --- == Estatísticas oficiais (Playtest 2) == Dados divulgados pela equipe após o PP2 (milhares de runs): === Evoluções mais escolhidas (Most Common) === * Saliva * More Mass *...")
- 15:2015:20, 6 March 2026 Community:README (hist | edit) [2,545 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> = Wiki — Everything is Crab = This folder contains documentation extracted from the '''Discord dump''' of the '''Everything is Crab''' server, for use in your game Wiki. Content is organised into themed pages and includes FAQ, mechanics, evolution reference, genetics, bosses/enemies, community resources, patch summary, and a quick start guide. --- == Wiki index == {| class="wikitable" ! Page !! Content |- | [**FAQ.md**](FAQ.md) || Frequen...")
- 15:2015:20, 6 March 2026 Community:Patch Notes Summary (hist | edit) [5,546 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> = Everything is Crab — Patch notes summary = Summary of versions mentioned in the Discord dump (#patch-notes and #announcements). For full notes, check Discord or Steam. --- == Overview by version == {| class="wikitable" ! Version !! Highlights |- | **0.3.0** || 15 min gameplay, 3rd boss, special evolutions (boss fruit), attack rework (shared cooldown), mid-tier Pantther/Beeware, audio and procedural map, Horns/Antennae, POI Pity timer. |...")
- 15:2015:20, 6 March 2026 Community:Getting Started (hist | edit) [3,327 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> = Everything is Crab — Getting started = Quick guide to installing, configuring and playing, based on Discord information. --- == Where to play == - '''Steam:''' Everything is Crab - The Animal Evolution Roguelite (https://store.steampowered.com/app/3526710/Everything_is_Crab_The_Animal_Evolution_Roguelite/) - '''Steam Demo:''' Everything is Crab - Demo (https://store.steampowered.com/app/4308510/Everything_is_Crab_The_Animal_Evolution_...")
- 15:2015:20, 6 March 2026 Community:Genetics (hist | edit) [2,794 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> = Everything is Crab — Genetics = Genetics are "starting characters" that change your stats and rules at the start of each run. You choose '''1''' genetic (or '''2''' when the '''splice''' option is available). --- == Genetics list (from patch notes and community) == {| class="wikitable" ! Genetic !! Brief description |- | **Standard** || Base, no special modifiers. |- | **Simple** || Restricts options in some situations (e.g. fewer choic...")
- 15:2015:20, 6 March 2026 Community:Game Mechanics (hist | edit) [6,586 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> = Everything is Crab — Game mechanics = Summary of core mechanics from patch notes and Discord discussions. --- == Stats == Stats appear in the pause menu (ESC). Hover over each name to see the tooltip. {| class="wikitable" ! Stat !! Brief description |- | **Physical Damage (PD)** || Damage of physical (contact) attacks. Base 10 (or 5 with the half-damage genetic). |- | **Ability Damage (AD)** || Damage of ability attacks. Used by Spit,...")
- 15:2015:20, 6 March 2026 Community:FAQ (hist | edit) [8,034 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> = Everything is Crab — FAQ (Frequently Asked Questions) = Questions and answers taken from community discussions on Discord. Useful for new players and quick reference. --- == General == === What is Everything is Crab? === An evolution roguelite where you start as a creature and evolve during the run by choosing evolutions, POIs (Points of Interest), and genetics. The goal is to survive the bosses and win the run. === What is the main ch...")
- 15:2015:20, 6 March 2026 Community:Evolutions Reference (hist | edit) [6,784 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> = Everything is Crab — Evolution reference = List of evolutions and branching evolutions mentioned in Discord discussions. For unlock details and specialisations, use the '''community spreadsheet''' (link at the end). --- == Evolutions (alphabetical list) == {| class="wikitable" ! Name !! Brief notes (community / patch notes) |- | Agile || Mobility / speed. |- | Alpha || Related to Alphas. |- | Antennae || Passive. |- | Antlers || Attack;...")
- 15:2015:20, 6 March 2026 Community:Community Resources (hist | edit) [2,975 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> = Everything is Crab — Community resources = Links, spreadsheets and references mentioned on Discord. --- == Spreadsheets and tables == === Evolutions and specialisations (Tin) === '''Evolution & Specialisations Breakdown (https://docs.google.com/spreadsheets/d/1DHYt_wz_otUR_A7_f-N-Nk3ZDuFQKKGUPtb0FkcrLuY)''' - Details on evolutions, specialisations and how to unlock them. - Cited by the team in the PP2 year-end announcement; recognis...")
- 15:2015:20, 6 March 2026 Community:Challenges and Stats (hist | edit) [3,098 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> = Everything is Crab — Challenges and community statistics = Information on '''Challenges''' (special modes) and '''statistics''' mentioned in Discord announcements (PP2 and others). --- == Challenges (game modes) == Challenges are rule variations you unlock and can play with each '''Genetic'''. Completing a challenge with '''all''' possible genetics shows a '''Golden Tick''' in the UI (patch 0.9.2). {| class="wikitable" ! Name !! Notes...")
- 15:2015:20, 6 March 2026 Community:Bosses and Enemies (hist | edit) [3,968 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> = Everything is Crab — Bosses and enemies = Official and community names, and behaviours mentioned on Discord and in patch notes. --- == Bosses == === Crabtaur === - "Cow boss" from early versions; internal name '''Crabtaur'''. - Two encounters per run (progress bar at top shows when they appear). - Can '''enrage''' over the fight (behaviour and attacks change by phase). - In older versions, two Crabtaurs could fight each other if left in...")
- 14:5314:53, 6 March 2026 Bosses (hist | edit) [1,745 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> <div class="cc-page-header"> = Bosses = <p class="cc-page-lead">Major boss encounters and their stats.</p> </div> <div class="cc-panel"><span class="cc-chip">Main</span> <span class="cc-chip">Bestiary</span> <span class="cc-chip">Genetics</span> <span class="cc-chip">Evolutions</span> <span class="cc-chip">POIs</span> <span class="cc-chip">Mushrooms</span></div> <di...")
- 14:5314:53, 6 March 2026 Bosses:Super secret final boss name (hist | edit) [488 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> <div class="cc-back-link">← Back to Bosses</div> = Super secret final boss name = 240px == Description == - Tut tut, trying to extract secret info from the game files? Not going to help this time! == Biomes == All == Attributes == * HP: 800.00 * Physical: 30.00 * Ability: 45.00 * Speed: 8.00 <div class="cc-ad-slot cc-ad-slot--footer"><span class="cc-ad-slot__placeholder">Ad</span></div> Category:Bo...")
- 14:5314:53, 6 March 2026 Bosses:Shellephant (hist | edit) [492 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> <div class="cc-back-link">← Back to Bosses</div> = Shellephant = 240px == Description == - She goes by 'Shelly'<br>- If animals could talk, they would be discussing strategies on how to avoid her roll == Biomes == All == Attributes == * HP: 85.00 * Physical: 12.00 * Ability: 0.10 * Speed: 8.00 <div class="cc-ad-slot cc-ad-slot--footer"><span class="cc-ad-slot__placeholder">Ad</span></div> Categor...")
- 14:5314:53, 6 March 2026 Bosses:Shellephant+ (hist | edit) [480 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> <div class="cc-back-link">← Back to Bosses</div> = Shellephant+ = 240px == Description == - Evolved to avoid getting dizzy while rolling, but not yet while spinning. She will get there == Biomes == All == Attributes == * HP: 85.00 * Physical: 12.00 * Ability: 0.10 * Speed: 8.00 <div class="cc-ad-slot cc-ad-slot--footer"><span class="cc-ad-slot__placeholder">Ad</span></div> Category:Bosses <...")
- 14:5314:53, 6 March 2026 Bosses:Shellephant++ (hist | edit) [459 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> <div class="cc-back-link">← Back to Bosses</div> = Shellephant++ = 240px == Description == - The Shellephant can jump over her own height. She just chooses not to == Biomes == All == Attributes == * HP: 85.00 * Physical: 12.00 * Ability: 0.10 * Speed: 8.00 <div class="cc-ad-slot cc-ad-slot--footer"><span class="cc-ad-slot__placeholder">Ad</span></div> Category:Bosses </div>")
- 14:5314:53, 6 March 2026 Bosses:Krabaroo (hist | edit) [572 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> <div class="cc-back-link">← Back to Bosses</div> = Krabaroo = 240px == Description == - This trio is a prime example of a symbiotic relationship: the Krabaroo increases his predatory capabilities, and the anemones are happy to help<br>- "Jab" into "Cross" into "Restart Pressure 3" == Biomes == All == Attributes == * HP: 140.00 * Physical: 12.00 * Ability: 8.00 * Speed: 11.00 <div class="cc-ad-slot cc-...")
- 14:5314:53, 6 March 2026 Bosses:Krabaroo+ (hist | edit) [504 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> <div class="cc-back-link">← Back to Bosses</div> = Krabaroo+ = 240px == Description == - Unaffected by carcinisation. He grew a lobster tail, yes, but it was HIS choice<br>- Has been told he can be quite toxic == Biomes == All == Attributes == * HP: 140.00 * Physical: 12.00 * Ability: 8.00 * Speed: 11.00 <div class="cc-ad-slot cc-ad-slot--footer"><span class="cc-ad-slot__placeholder">Ad</span></di...")
- 14:5314:53, 6 March 2026 Bosses:Krabaroo++ (hist | edit) [490 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> <div class="cc-back-link">← Back to Bosses</div> = Krabaroo++ = 240px == Description == - Went green with envy<br>- Resolved to be more positive and try to see life through rose-coloured glasses == Biomes == All == Attributes == * HP: 140.00 * Physical: 12.00 * Ability: 8.00 * Speed: 11.00 <div class="cc-ad-slot cc-ad-slot--footer"><span class="cc-ad-slot__placeholder">Ad</span></div> Category:...")
- 14:5314:53, 6 March 2026 Bosses:Crabtaur (hist | edit) [455 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> <div class="cc-back-link">← Back to Bosses</div> = Crabtaur = 240px == Description == - 500 kg of crabified anger<br>- She hates trees. She hates mornings. She hates == Biomes == All == Attributes == * HP: 130.00 * Physical: 13.00 * Ability: 0.10 * Speed: 8.00 <div class="cc-ad-slot cc-ad-slot--footer"><span class="cc-ad-slot__placeholder">Ad</span></div> Category:Bosses </div>")
- 14:5314:53, 6 March 2026 Bosses:Crabtaur+ (hist | edit) [531 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> <div class="cc-back-link">← Back to Bosses</div> = Crabtaur+ = 240px == Description == - Some of the smartest animals can tame the Crabtaur. And by tame we mean barely surviving around the havoc she creates, and then reaping the benefits == Biomes == All == Attributes == * HP: 130.00 * Physical: 13.00 * Ability: 0.10 * Speed: 8.00 <div class="cc-ad-slot cc-ad-slot--footer"><span class="cc-ad-slot_...")
- 14:5314:53, 6 March 2026 Bosses:Crabtaur++ (hist | edit) [443 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> <div class="cc-back-link">← Back to Bosses</div> = Crabtaur++ = 240px == Description == - Has been seen creating strong bonds with absolutely nobody == Biomes == All == Attributes == * HP: 130.00 * Physical: 13.00 * Ability: 0.10 * Speed: 8.00 <div class="cc-ad-slot cc-ad-slot--footer"><span class="cc-ad-slot__placeholder">Ad</span></div> Category:Bosses </div>")
- 14:5314:53, 6 March 2026 Bosses:Clawdia (hist | edit) [504 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> <div class="cc-back-link">← Back to Bosses</div> = Clawdia = 240px == Description == - Clawdia generates up to 50 kilograms of web material daily<br>- Can hatch up to 200 crawlees per week<br>- A busy mom == Biomes == All == Attributes == * HP: 280.00 * Physical: 20.00 * Ability: 0.10 * Speed: 7.60 <div class="cc-ad-slot cc-ad-slot--footer"><span class="cc-ad-slot__placeholder">Ad</span></di...")
- 14:5314:53, 6 March 2026 Bosses:Clawdia+ (hist | edit) [517 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> <div class="cc-back-link">← Back to Bosses</div> = Clawdia+ = 240px == Description == - Clawdia uses the shifting pattern on her back to communicate with her offspring. Which they ignore because they are "at that age" == Biomes == All == Attributes == * HP: 280.00 * Physical: 20.00 * Ability: 0.10 * Speed: 7.60 <div class="cc-ad-slot cc-ad-slot--footer"><span class="cc-ad-slot__placeholder">...")
- 14:5314:53, 6 March 2026 Bosses:Clawdia++ (hist | edit) [402 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> <div class="cc-back-link">← Back to Bosses</div> = Clawdia++ = 240px == Description == No description. == Biomes == All == Attributes == * HP: 280.00 * Physical: 20.00 * Ability: 0.10 * Speed: 7.60 <div class="cc-ad-slot cc-ad-slot--footer"><span class="cc-ad-slot__placeholder">Ad</span></div> Category:Bosses </div>")
- 14:5314:53, 6 March 2026 Bosses:Aquaconda (hist | edit) [539 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> <div class="cc-back-link">← Back to Bosses</div> = Aquaconda = 240px == Description == - Cunning and territorial<br>- Her tail generates enough power to wreck solid terrain and create massive waves<br>- She will jump over you to assert dominance == Biomes == Water == Attributes == * HP: 240.00 * Physical: 18.00 * Ability: 18.00 * Speed: 9.00 <div class="cc-ad-slot cc-ad-slot--footer"><span class="cc-...")
- 14:5314:53, 6 March 2026 Bosses:Aquaconda+ (hist | edit) [462 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> <div class="cc-back-link">← Back to Bosses</div> = Aquaconda+ = 240px == Description == - The Aquaconda can generate a toxic substance from a specific algae species == Biomes == Water == Attributes == * HP: 240.00 * Physical: 18.00 * Ability: 18.00 * Speed: 9.00 <div class="cc-ad-slot cc-ad-slot--footer"><span class="cc-ad-slot__placeholder">Ad</span></div> Category:Bosses </div>")
- 14:5314:53, 6 March 2026 Bosses:Aquaconda++ (hist | edit) [398 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> <div class="cc-back-link">← Back to Bosses</div> = Aquaconda++ = 240px == Description == No description. == Biomes == Water == Attributes == * HP: 240.00 * Physical: 18.00 * Ability: 18.00 * Speed: 9.00 <div class="cc-ad-slot cc-ad-slot--footer"><span class="cc-ad-slot__placeholder">Ad</span></div> Category:Bosses </div>")
- 13:2813:28, 6 March 2026 POIs:Unattended Nest (hist | edit) [854 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> <div class="cc-back-link">← Back to POIs</div> = Unattended Nest = 220px <div class="cc-ad-slot cc-ad-slot--mid"><span class="cc-ad-slot__placeholder">Ad</span></div> == Biomes == Sand, Snow == Choices == === Crack === '''SpawnFoodAndBoss''' * Name: Crack the egg * Description: Spawns high rarity Meat food and 50% chance to spawn a land boss * Mutagen cost: 0 === Hide === '''Increase stat''' * Name: Hide the e...")
- 13:2813:28, 6 March 2026 POIs:Mud Pond (hist | edit) [974 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> <div class="cc-back-link">← Back to POIs</div> = Mud Pond = 220px <div class="cc-ad-slot cc-ad-slot--mid"><span class="cc-ad-slot__placeholder">Ad</span></div> == Biomes == Grass, Sand == Choices == === MudBath === '''TemporaryResistance''' * Name: Mud Bath * Description: Decreases damage taken by 25% for 1 minute * Mutagen cost: 0 === Thermoregulate === 80px '''Inc...")
- 13:2813:28, 6 March 2026 POIs:Lotus Plant (hist | edit) [752 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> <div class="cc-back-link">← Back to POIs</div> = Lotus Plant = 220px <div class="cc-ad-slot cc-ad-slot--mid"><span class="cc-ad-slot__placeholder">Ad</span></div> == Biomes == Water == Choices == === EatPlant === 80px '''Gain experience''' * Name: Eat the plant * Description: Gain a full level of [Progress] * Mutagen cost: 0 === RestOnTop === '''Increase stat''' * Nam...")
- 13:2813:28, 6 March 2026 POIs:Healing Pond (hist | edit) [733 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> <div class="cc-back-link">← Back to POIs</div> = Healing Pond = 220px <div class="cc-ad-slot cc-ad-slot--mid"><span class="cc-ad-slot__placeholder">Ad</span></div> == Biomes == Grass, Snow == Choices == === Bathing === '''HealHp''' * Name: Bathe * Description: Heal for 50% of your Max Hp * Mutagen cost: 0 === Drinking === '''Increase stat''' * Name: Drink * Description: Increases [Health Regen] by +1 * Mutagen...")
- 13:2813:28, 6 March 2026 POIs:Growing Tree (hist | edit) [1,114 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> <div class="cc-back-link">← Back to POIs</div> = Growing Tree = 220px <div class="cc-ad-slot cc-ad-slot--mid"><span class="cc-ad-slot__placeholder">Ad</span></div> == Biomes == Grass, Snow == Choices == === BPDIncrease === '''Increase stat''' * Name: Attack the leaf * Description: 5% [PD] increase * Mutagen cost: 0 * Effects: ** BasePhysicalDamage +5% === BADIncrease === '''Increase stat''' * Name: Grab the le...")
- 13:2813:28, 6 March 2026 POIs:Giant Mushroom (hist | edit) [985 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> <div class="cc-back-link">← Back to POIs</div> = Giant Mushroom = 220px <div class="cc-ad-slot cc-ad-slot--mid"><span class="cc-ad-slot__placeholder">Ad</span></div> == Biomes == Grass == Choices == === Study === 80px '''MushroomChanceIncrease''' * Name: Study * Description: Increase the success rate of mushroom identification by 10% * Mutagen cost: 0 === Dip === Fi...")
- 13:2813:28, 6 March 2026 POIs:Frozen Specimen (hist | edit) [930 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> <div class="cc-back-link">← Back to POIs</div> = Frozen Specimen = 220px <div class="cc-ad-slot cc-ad-slot--mid"><span class="cc-ad-slot__placeholder">Ad</span></div> == Biomes == Snow == Choices == === Crack === 80px '''SpawnCharmedAlly''' * Name: Crack * Description: Gain a random ally * Mutagen cost: 0 === Lick === 80px '''...")
- 13:2813:28, 6 March 2026 POIs:Chaos Tree (hist | edit) [903 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> <div class="cc-back-link">← Back to POIs</div> = Chaos Tree = 220px <div class="cc-ad-slot cc-ad-slot--mid"><span class="cc-ad-slot__placeholder">Ad</span></div> == Biomes == Sand, Snow, Grass == Choices == === EatFruit === 80px '''Increase stat''' * Name: Eat chaos fruit * Description: Greatly increases 1 random stat * Mutagen cost: 0 * Effects: ** BasePhysicalDamage...")
- 13:2813:28, 6 March 2026 POIs:Carved Tree (hist | edit) [758 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> <div class="cc-back-link">← Back to POIs</div> = Carved Tree = 220px <div class="cc-ad-slot cc-ad-slot--mid"><span class="cc-ad-slot__placeholder">Ad</span></div> == Biomes == Grass, Sand, Snow == Choices == === Investigate === '''Gain experience''' * Name: Contemplate * Description: Gain a full level of [Progress] * Mutagen cost: 0 === Sharpen === 80px '''Increase stat...")
- 13:2813:28, 6 March 2026 POIs:Calendar Stone (hist | edit) [706 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> <div class="cc-back-link">← Back to POIs</div> = Calendar Stone = 220px <div class="cc-ad-slot cc-ad-slot--mid"><span class="cc-ad-slot__placeholder">Ad</span></div> == Biomes == Sand, Snow == Choices == === WishForSummer === '''IncreaseDayOrNighttime''' * Name: Wish for summer * Description: Increases the daytime and reduces the nighttime * Mutagen cost: 0 === WishForWinter === '''IncreaseDayOrNighttime''' *...")
- 13:2813:28, 6 March 2026 POIs:Algae Reef (hist | edit) [646 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> <div class="cc-back-link">← Back to POIs</div> = Algae Reef = 220px <div class="cc-ad-slot cc-ad-slot--mid"><span class="cc-ad-slot__placeholder">Ad</span></div> == Biomes == Water == Choices == === Munch === '''Increase stat''' * Name: Munch! * Description: Increase Max HP by +7 * Mutagen cost: 0 * Effects: ** MaxHp +7 === Play === '''Increase stat''' * Name: Play! * Description: Increase [AD] by +1 * Mutagen...")
5 March 2026
- 20:5620:56, 5 March 2026 Secondary Stats (hist | edit) [4,109 bytes] Megafuji (talk | contribs) (Created page with "= Secondary Stats = Stats and their related evolutions. == Attack Area == Alters the size of the area covered by the player's attacks '''Related Evolutions''' * Reach == Attack Penalty == Movement speed penalty applied while executing any attack. Lower values will reduce the penalty '''Related Evolutions''' * Agile == Cold Adaptation == Reduces the speed at which Cold accumulates and mitigates the effect of knockback duri...")
- 20:5620:56, 5 March 2026 Main Stats (hist | edit) [1,911 bytes] Megafuji (talk | contribs) (Created page with "= Main Stats = Stats and their related evolutions. == Physical == Physical Damage attacks scale with the Physical stat '''Related Evolutions''' * Antlers * Arms * Body Slam * Bop * Chonky * Claws * Constriction * Horns * Jaws * More Mass * Evolu...")
- 20:5620:56, 5 March 2026 Food Contribution (hist | edit) [708 bytes] Megafuji (talk | contribs) (Created page with "= Food Contribution = Points and bonuses gained from food by rarity. Global multiplier: 1 Note: Base XP per bite by food rarity. In-game, GlobalFoodContributionMultiplier and player stats (FoodContributionMultiplier, Vegetation/Meat/FishFoodContributionMultiplier) apply. EFoodType: Vegetation=1, Meat=2, Fish=3. {| class="wikitable" ! Rarity !! Points per bite (min) !! Points per bite (max) !! Extra on final bite (min) !! Extra on final bite (max) !! Chance to become HP...")
- 20:5520:55, 5 March 2026 Boss Stats (hist | edit) [4,723 bytes] Megafuji (talk | contribs) (Created page with "= Boss Stats = Enemy stat blocks (HP, damage, speed). {| class="wikitable sortable" ! Enemy !! Max HP !! Physical !! Ability !! Move Speed !! Chase Speed |- | Aquaconda Baby || 75 || 6 || 7 || 7 || 7 |- | Aquaconda++ || 240 || 18 || 18 || 9 || 9 |- | Aquaconda Late || 420 || 38 || 38 || 10 || 10 |- | Aquaconda Mid || 350 || 28 || 28 || 9.5 || 9.5 |- | Beeware Alpha || 40 || 22 || 22 || 4 || 5.5 |- | Beeware++ || 20 || 10 || 10 || 3.5 || 5 |- | Beeware Late Alpha || 105...")
- 20:5520:55, 5 March 2026 Affinities (hist | edit) [4,037 bytes] Megafuji (talk | contribs) (Created page with "= Affinities = Affinity groups and related evolutions. == Gregarious == Evolutions that prioritize the Social aspect and perception, as well as special effects '''Related Evolutions''' * Alpha * Antennae * Cheek Pouch * Courting * Exoskeleton * More Eyes! * Pack * Pollinator *...")
- 20:0720:07, 5 March 2026 Página principal (hist | edit) [3,407 bytes] Megafuji (talk | contribs) (Created page with "<div class="cc-container"> <div class="cc-hero"> 320px|center = CrabCodex = <div class="cc-hero__sub">The definitive wiki for ''Everything is Crab''. Evolutions, bestiary, biomes, and meta strategies.</div> <div class="cc-hero__ctas"> Start here — Early Game Bestiary </div> <div class="cc-hero__search-tip">Tip: use the site search (top right) or Ctrl+F to find entries.</div> </div> <div class="cc-panel"> == Na...")
3 March 2026
- 23:2223:22, 3 March 2026 Guides:Mushrooms Guide (hist | edit) [536 bytes] Megafuji (talk | contribs) (Created page with "= Mushrooms Guide = Mushrooms can grant strong temporary effects, including healing, immunity, or extreme speed bursts. == Known Effects == * **Massive healing** (emergency recovery) * **Damage immunity** (short window) * **Unlimited sprint** (temporary) Category:Guides")
- 23:2223:22, 3 March 2026 Guides:Early Game (hist | edit) [1,411 bytes] Megafuji (talk | contribs) (Created page with "= Early Game Guide = The early game is won by **scaling**, not by raw damage. Your goal is to gain level-up opportunities faster than the ecosystem escalates. == Core Principles == * **Prioritize scaling mutations** over pure defense or damage. * **Avoid the reroll trap** — limit rerolls and save resources for stronger choices later. * **Fight near food clusters** so you heal while fighting ("Napoleon Strategy"). * **Stay in safe biomes early** (Grass) until movement/...")
- 23:2223:22, 3 March 2026 Builds:Vegan Run (hist | edit) [833 bytes] Megafuji (talk | contribs) (Created page with "= Vegan Run (Pacifist) = A no-damage build path that relies on avoidance, foraging, and passive scaling. == Core Strategy == * Avoid direct combat; rely on **food clusters** and **scavenging**. * Use **mobility** and **distraction** to stay safe. * Prioritize evolutions that improve resource intake and movement. == Recommended Evolutions == * '''Tail Wag''' — distract enemies. * '''Prehensile Tail''' — fast collection. * '''Hump''' — HP growth from safe feeding....")
- 23:2223:22, 3 March 2026 Builds:Social Build (hist | edit) [670 bytes] Megafuji (talk | contribs) (Created page with "= Social Build (Gregarious) = A control build focused on charm, distraction, and resource control. == Core Strategy == * Use social effects to reduce enemy pressure. * Combine **Prehensile Tail** and **Tail Wag** for safe foraging. * Stay near food clusters and avoid time-sink fights. Category:Builds")
- 23:2223:22, 3 March 2026 Builds:Predator Build (hist | edit) [957 bytes] Megafuji (talk | contribs) (Created page with "= Predator Build (Imposing / Physical) = A bruiser archetype focused on massive health, armor, and direct combat. == Key Evolutions == * '''Antlers''' — heavy impact combat. * '''Chonky''' / '''More Mass''' — scaling size and HP. * '''Plated''' / '''Scales''' / '''Spines''' — defensive scaling. * '''Regenerative Tissue''' — sustain in long fights. == Playstyle == * Stay near dense food clusters while fighting. * Use terrain to break line of sight vs bosses. * F...")