Community:Evolutions Reference
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Everything is Crab — Evolution reference
List of evolutions and branching evolutions mentioned in Discord discussions. For unlock details and specialisations, use the community spreadsheet (link at the end).
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Evolutions (alphabetical list)
| Name | Brief notes (community / patch notes) |
|---|---|
| Agile | Mobility / speed. |
| Alpha | Related to Alphas. |
| Antennae | Passive. |
| Antlers | Attack; causes **self-damage**. Be careful in glass cannon builds. |
| Beak | Attack; uses **Ability Damage**. |
| Body Slam | Damage based on **HP** (not size). Attack area. |
| Carapace | Visual; doesn't show if you have Shell. |
| Carnivore | EXP bonus on meat; **does not** affect fish. |
| Carrion | Bonus on food you didn't hunt (fish, meat). |
| Cheek Pouch | Stores food in your cheeks; consumes at the same rate. Essential in flee/Pacifist runs. |
| Chonky | Size / tank. |
| Claws | Attack; can appear visually on tentacles. |
| Constriction | Holds you and the target, deals [PD] per second; can cancel with dash or using it again. |
| Cortex | Passive. |
| Courting | Ultimate: charms an enemy to fight for you; can command target. Area of effect shown. |
| Diurnal | Day-related. |
| Detachable Tail | Tail that detaches; **does not** trigger on self-damage (e.g. Antlers). |
| Dexterous | Accuracy / attack. |
| Elusive | Unlocks an option at a POI. |
| Exoskeleton | Specialisation; crab icon; numeric bonuses (e.g. +1.7 speed mentioned in teaser). |
| Forager | Food / progress. |
| Fungoid | Food / fungi. |
| Fur | Visual; **bans** with Scales in some versions. |
| Hollow Bones | Damage penalty in exchange for mobility. |
| Herbivore | Bonus on plant food. |
| Horns | Attack; **Physical Damage**. Can hit trees to reduce time for food to drop. |
| Hump | HP; cited as "super useful" (e.g. 249 HP on D2). |
| Jaws | Attack; cooldown reduced in patches. |
| Leap | Jumps over enemies and obstacles, avoiding impact. |
| Leech | Healing; "terrifyingly cute" visual. |
| More Eyes | Detection / Senses. |
| More Legs | Movement. |
| More Mass | Size / tank. |
| Muscular Tissue | Damage / strength. |
| Nocturnal | Night-related. |
| Nomad | Movement / POIs; pairs with Pioneer. |
| Omnivore | Less picked in PP2 stats but ~79% pick rate when **offered**. |
| Outlier | Gain a **random legendary evolution**. RNG. |
| Overwhelm | Increases attack damage equal to your current **Plating**. Great with Plating build. |
| Pack | Increases Health Regen per [Charmed] enemy; charmed get % of your Health Regen. |
| Piscivore | Bonus on **fish food**. |
| Pincer | Attack; **Physical**; very strong with **Smol** build (double hit). Bans with Toe Beans in recent versions. |
| Pistol Pincer | High damage based on **higher** of PD and AD; visual; moved to Trickster affinity. |
| Plated | Plating (armour). |
| Poisonous Saliva | Poison; poisonous Spit has different visual. |
| Prehensile Tail | Tail. |
| Reach | Range. |
| Regenerative Tissue | Healing / regen. |
| Revenge | Retaliation when taking damage. |
| Robust | Max HP multiplied by [Size]; negative size does **not** reduce HP. |
| Ruminant | Every X seconds, gain Progress based on Prey affinity; goes on cooldown when hit. Buffed with Herbivore/Vegan in patches. |
| Saliva | Food / progress; one of the most picked in PP2. |
| Scales | Visual; **bans** with Fur in some versions. Specialisation with variants (e.g. "sun" / "moon"). |
| Sharpen | Increases [Contact] attack damage; scales with Predator Affinity. |
| Shell | Visual; doesn't show Hump or Carapace if you have Shell. |
| Shifty | Negative size increases **dodge** chance proportionally. |
| Slide | Movement; own VFX. |
| Slow Metabolism | Reduces speed, reduces progress needed to level up; 75% cap. |
| Smol | Small size; unlocks an option at a POI. |
| Spines | Reflects part of damage taken; no longer bans Fur in recent versions. |
| Spit | Ranged attack; **Ability Damage**. |
| Sprint | Movement over time; good for kiting and keeping pace. |
| Spurs | Triggers when another attack is used. |
| Stinger | Poison; **AD**; good for spreading DOT. |
| Stomach | Digestion / progress. |
| Stoner | Projectile; scales with attack area; buffed in patches (damage, charge, speed). |
| Subcutaneous Fat | Cited as very strong in hard runs. |
| Synapse | Buffed in patches. |
| Tail | Tail. |
| Tail Wag | Periodically tries to charm enemies in area of effect; area shown. |
| Toe Beans | [AD] attack with [Charm] chance; not affected by Bullseye in recent versions. |
| Turtle Down | Becomes [Protected] for a time; can't attack; uses dash slot. |
| Vegan | Bonus on vegan diet; bans Piscivore; bans Carrion in recent versions. |
| Whining | PP2 evolution; long tooltips. |
| Wings | Visual; type may depend on hidden criteria when unlocking "wings lvl 1". |
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Branching evolutions
Chosen at special moments (e.g. after boss, boss fruit).
| Name | Notes |
|---|---|
| **Arms** | Unlocks Pincers line and arm attacks. |
| **Legs** | Movement; "legs" visual in line with key art. |
| **Ruminant** | Progress from Prey; cooldown when hit. |
| **Slithery** | Snake body; "Snake build" cited as strong. |
| **Tentacles** | Arms/tentacles; Pincers/Claws can appear on tentacles. |
| **Wings** | Visual and possible movement/sound effect. |
| **Pollinator** | New in 0.10.1 (branching). |
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Specialisations
Mentioned in teasers and builds; some evolutions have specialisations (e.g. Scales with "sun" / "moon" variants, Exoskeleton with crab icon). Details vary by patch and spreadsheet.
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Quick synergy tips (community)
- Pincers + Smol — consistent double hit. - Plating + Overwhelm — more damage with more armour. - Courting / Tail Wag + Social — more charmed allies. - Ruminant + Prey + Pacifist / Sloth — passive progress; watch your speed. - Antlers — avoid in low-HP builds (self-damage). - Sprint — versatile for chase and escape. - Cheek Pouch + Carrion/Herbivore — strong in Pacifist / flee run.
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Full community spreadsheet
Tin's Evolution & Specialisations Breakdown (https://docs.google.com/spreadsheets/d/1DHYt_wz_otUR_A7_f-N-Nk3ZDuFQKKGUPtb0FkcrLuY) — detailed list of evolutions, specialisations and how to unlock them (resource cited by the team on Discord).
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List compiled from #builds-discussion and patch notes. For in-game official descriptions, use pause (ESC) and the tooltips on evolution cards (right click for "Info" / fun facts).